Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play 2017
DOI: 10.1145/3130859.3133222
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Motivational Game Design Factors In Player-Game Adaptivity

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Cited by 2 publications
(2 citation statements)
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“…Tadayon et al [5], por outro lado, analisaram a adaptação de um jogo sério para aprendizado motor considerando os estados emocionais dos pacientes. Iniciativas que envolvem o desenvolvimento de jogos sérios com foco no usuário são apresentadas em [7] e [8].…”
Section: Trabalhos Relacionadosunclassified
“…Tadayon et al [5], por outro lado, analisaram a adaptação de um jogo sério para aprendizado motor considerando os estados emocionais dos pacientes. Iniciativas que envolvem o desenvolvimento de jogos sérios com foco no usuário são apresentadas em [7] e [8].…”
Section: Trabalhos Relacionadosunclassified
“…One paper referring to an "atmosphere of horror" analyzed visual features from a series of classic images [55]. Other papers, although not making claims about atmosphere directly, discuss the effects of lighting patterns on motivation, performance, tension, and the ability to elicit emotions, respectively [13,46,58,73]. One of the few papers which mention atmosphere in terms of audio notes the "chilling atmosphere" of Silent Hill and found that auditory and visual forewarning intensifies emotional reactions to upcoming frightening events [64].…”
Section: Atmosphere and Audio In Horror Gamesmentioning
confidence: 99%