2017
DOI: 10.1145/3134653
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Motivating Participation in Crowdsourced Policymaking

Abstract: In this paper, we examine the changes in motivation factors in crowdsourced policymaking. By drawing on longitudinal data from a crowdsourced law reform, we show that people participated because they wanted to improve the law, learn, and solve problems. When crowdsourcing reached a saturation point, the motivation factors weakened and the crowd disengaged. Learning was the only factor that did not weaken. The participants learned while interacting with others, and the more actively the participants commented, … Show more

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Cited by 19 publications
(7 citation statements)
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“…Individual factors always create a thirst for action, for example, the need to satisfy a personal interest (Solemon and Bakar, 2018). The satisfaction of accepting a problem-solving challenge is also mentioned as mobilising participation (Aitamurto and Saldivar, 2017;Brabham, 2010;Lee et al, 2015;Taylor and Joshi, 2019). Furthermore, participation itself can offer fulfilment or fun, even in cases where the individual believes that their contribution will not influence the result (Aitamurto and Saldivar, 2017;Brabham, 2008;Chit et al, 2017;Tokarchuk et al, 2012).…”
Section: Motivation Factorsmentioning
confidence: 99%
See 2 more Smart Citations
“…Individual factors always create a thirst for action, for example, the need to satisfy a personal interest (Solemon and Bakar, 2018). The satisfaction of accepting a problem-solving challenge is also mentioned as mobilising participation (Aitamurto and Saldivar, 2017;Brabham, 2010;Lee et al, 2015;Taylor and Joshi, 2019). Furthermore, participation itself can offer fulfilment or fun, even in cases where the individual believes that their contribution will not influence the result (Aitamurto and Saldivar, 2017;Brabham, 2008;Chit et al, 2017;Tokarchuk et al, 2012).…”
Section: Motivation Factorsmentioning
confidence: 99%
“…The satisfaction of accepting a problem-solving challenge is also mentioned as mobilising participation (Aitamurto and Saldivar, 2017;Brabham, 2010;Lee et al, 2015;Taylor and Joshi, 2019). Furthermore, participation itself can offer fulfilment or fun, even in cases where the individual believes that their contribution will not influence the result (Aitamurto and Saldivar, 2017;Brabham, 2008;Chit et al, 2017;Tokarchuk et al, 2012). For this reason, a gamified crowdsourcing activity can increase participation and engagement, especially for the less-motivated users, as it makes the experience more delightful and entertaining (Feyisetan and Simperl, 2017;Liu et al, 2012).…”
Section: Motivation Factorsmentioning
confidence: 99%
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“…Social computing and human-computer interaction researchers have extensively studied online spaces for political discussion. For example, they have conducted observational studies on political discussions in online space, such as explorations on social media discussions during elections [115] or discussions and engagement on platforms for civic engagement [1]. Other scholars have taken more design-oriented approaches, asking how online spaces could even further support political discussions.…”
Section: Improving Political Discussion Through Digital Interfacesmentioning
confidence: 99%
“…To illustrate these aspects, Figure 1 positions the eight parties across these axis. 1 Similarly, the parties are divided by their stance on social and cultural diversity, focusing on traditional values or increasing national diversity in Finland.…”
Section: Research Contextmentioning
confidence: 99%