2006
DOI: 10.1002/cav.125
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Motion synthesis and editing in low‐dimensional spaces

Abstract: Human motion is difficult to create and manipulate because of the high dimensionality and spatiotemporal nature of human motion data. Recently, the use of large collections of captured motion data has added increased realism in character animation. In order to make the synthesis and analysis of motion data tractable, we present a low-dimensional motion space in which high-dimensional human motion can be effectively visualized, synthesized, edited, parameterized, and interpolated in both spatial and temporal do… Show more

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Cited by 46 publications
(34 citation statements)
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“…However, this would be possible by embedding into a latent space with extrapolation capabilities, e.g., non-linear Gaussian process latent variable model (GPLVM) embeddings [Lee and Elgammal 2004;Levine et al 2012] and multi-dimensional scaling [Shin and Lee 2006;Cashman and Hormann 2012]. Our focus is instead on robust input generalization -the output of our algorithm could be used as input to these techniques to drive animation synthesis.…”
Section: Limitations and Discussionmentioning
confidence: 99%
“…However, this would be possible by embedding into a latent space with extrapolation capabilities, e.g., non-linear Gaussian process latent variable model (GPLVM) embeddings [Lee and Elgammal 2004;Levine et al 2012] and multi-dimensional scaling [Shin and Lee 2006;Cashman and Hormann 2012]. Our focus is instead on robust input generalization -the output of our algorithm could be used as input to these techniques to drive animation synthesis.…”
Section: Limitations and Discussionmentioning
confidence: 99%
“…This high-level information has not been used to visualize the skills of the player in previous research. In this research, we combine the approaches of motion graph [Arikan and Forsyth 2002;Lee et al 2002;Kovar et al 2002;Lau and Kuffner 2005;Kwon and Shin 2005] and dimensionality reduction [Grochow et al 2004;Shin and Lee 2006] to visualize high-level skills information of the athletes for the skill assessments.…”
Section: Related Workmentioning
confidence: 99%
“…For example, Grochow et al [Grochow et al 2004] proposed a method to project the 3D motions of the human onto a 2D plane, and further reconstruct 3D motions by mapping arbitrary points from the 2D plane back onto 3D joint space. PCA [Shin and Lee 2006] and ISOMAP [Tenenbaum et al ;Shum et al 2010] are proposed to map the motions onto 2D planes. Due to the high variation of human motion, local PCA that considers only a relevant subset of the whole motion database in order to generate a locally linear space is proposed Ho et al 2013].…”
Section: Related Workmentioning
confidence: 99%
“…Prior unsupervised methods created motion variations using graphical models [Lau et al 2009] and used probabilistic techniques and dimensionality reduction to generate new motions that satisfy user constraints or edits [Grochow et al 2004;Shin and Lee 2006;Chai and Hodgins 2007;Urtasun et al 2008;Min et al 2009;Ikemoto et al 2009;Wei et al 2011]. Since our goal is to animate interactive characters using optimal control, we are interested in models that represent motion with low-dimensional spaces, where optimal control methods are tractable.…”
Section: Related Workmentioning
confidence: 99%