2017 International Conference on Orange Technologies (ICOT) 2017
DOI: 10.1109/icot.2017.8336095
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Motion initiated music ensemble with sensors for motor rehabilitation

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Cited by 3 publications
(5 citation statements)
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“…One of the included studies has utilized a wrist wearable system for assessment purposes on patients with distal radius fractures [30]. Three other studies on arthritis and motor impairment patients have used wrist-mounted wearable sensors [31][32][33]. Five studies focused on hand and finger diseases such as hand arthritis [34,35] and carpal tunnel syndrome [36,37], applied wearable sensors (such as IMUs, and piezoresistive sensors) that were either embedded in a glove or attached with straps.…”
Section: Clinical Population Studiesmentioning
confidence: 99%
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“…One of the included studies has utilized a wrist wearable system for assessment purposes on patients with distal radius fractures [30]. Three other studies on arthritis and motor impairment patients have used wrist-mounted wearable sensors [31][32][33]. Five studies focused on hand and finger diseases such as hand arthritis [34,35] and carpal tunnel syndrome [36,37], applied wearable sensors (such as IMUs, and piezoresistive sensors) that were either embedded in a glove or attached with straps.…”
Section: Clinical Population Studiesmentioning
confidence: 99%
“…One of the critical aspects is finding the rate of studies aimed to use wearable sensor platforms for either rehabilitation or treatment applications or increasing the quality of remote treatment sessions. In this regard, 11 studies in the clinical population studies category (35% of studies in the category) [26,27,29,32,33,36,37,40,[42][43][44], three studies in the workers' population studies category (10% of studies in the category) [62,80,85], and two studies in the general wearable studies category (11% of studies in the category) have focused on treatment applications [87,98].…”
Section: General Wearable Design/performance Studiesmentioning
confidence: 99%
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“…The gamified approaches which have been developed involves adapted guitar for upper limbs rehabilitation for stroke-affected individuals (Dechenaud et al, 2019). It also includes gesture recognition tools for motor rehabilitation (Murad et al, 2017). Researches have also investigated and presented good results for therapies based on vibro-acoustics.…”
Section: Games Virtual Reality Affective Robotics and Therapiesmentioning
confidence: 99%
“…Finally, it is important to point out that only 9 studies, among the 33 studies mentioned in this subsection, used Artificial Intelligence techniques (T. Aranha et al, 2017;Song et al, 2019;Murad et al, 2017;Cavallo et al, 2020;Teo & Chia, 2018;Lyu & Yuan, 2020;Sra et al, 2017). The mostly used techniques were Support Vector Machines (SVM), Random Forest, Convolutional Neural Networks (CNN), Decision Trees and K-Nearest Neighbor (KNN).…”
Section: Games Virtual Reality Affective Robotics and Therapiesmentioning
confidence: 99%