2021
DOI: 10.21203/rs.3.rs-738211/v1
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Motion-in-depth effects on interceptive timing errors in an immersive enviornment

Abstract: We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a large body of literature addressing how we estimate different parameters when objects move both in the fronto-parallel plane and in depth. However, we do not know to which extent the timing of interceptive actions is affected w… Show more

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