2010
DOI: 10.1145/1882261.1866160
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Motion fields for interactive character locomotion

Abstract: We propose a novel representation of motion data and control that enables characters with both highly agile responses to user input and natural handling of arbitrary external disturbances. The representation organizes motion data as samples in a high dimensional generalization of a vector field we call a 'motion field'. Our runtime motion synthesis mechanism freely 'flows' in the motion field and is capable of creating novel and natural motions that are highlyresponsive to the real time user input, and general… Show more

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Cited by 86 publications
(30 citation statements)
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“…24, p≈.79) or in the character model experiment (F(1,22) = 1.63, p≈. 22). Similar to the other answers, we found a main effect of Level in all three experiments.…”
Section: Satisfactionsupporting
confidence: 87%
See 1 more Smart Citation
“…24, p≈.79) or in the character model experiment (F(1,22) = 1.63, p≈. 22). Similar to the other answers, we found a main effect of Level in all three experiments.…”
Section: Satisfactionsupporting
confidence: 87%
“…18 Alternatively, databases of motion clips can be automatically assembled into interactive control policies directly. [19][20][21][22] Interestingly, McCann and Pollard 21 assembled very short motion fragments (0.1 s each) on the fly and showed that occasional low-quality transitions improve overall motion quality.…”
Section: Animation Controllersmentioning
confidence: 99%
“…Motion graphs were developed as a technique to automatically generate move trees from large motion capture databases [Arikan and Forsyth 2002;Kovar et al 2002;Lee et al 2002] which can then be postprocessed to create interactive controllers [Lee and Lee 2006]. Alternatively, databases of motion clips can be automatically assembled into interactive control policies directly [Gleicher et al 2003;Treuille et al 2007;McCann and Pollard 2007;Lee et al 2010]. Interestingly, McCann and Pollard [2007] assembled very short motion fragments (0.1s each) on the fly and showed that occasional low-quality transitions improve overall motion quality.…”
Section: Animation Controllersmentioning
confidence: 99%
“…Cooper et al [2007] developed a technique for suggesting additional motions to capture to improve the coverage of the controller. To further address such limitations, research has proposed numerous enhancements and alternative approaches to motion graphs [Heck and Gleicher 2007;Arikan and Forsyth 2002;Zhao and Safonova 2008;Chai and Hodgins 2005;Lee et al 2010]. However, even as automatic techniques improve, such methods tend to remain memory intensive, requiring many example motions and a lot of memory to store the corresponding interactive controller.…”
Section: Animation Controllersmentioning
confidence: 99%
“…Moreover, there is no guarantee that an expected action can be executed quickly, and so, it is difficult to interactively control a character. Recently, statistical models that contain transitions of poses (smaller motion segments) have been proposed , but they have the same problems. Unfortunately, these methods have not been widely implemented in current computer games.…”
Section: Related Workmentioning
confidence: 99%