2010 IEEE International Conference on Robotics and Automation 2010
DOI: 10.1109/robot.2010.5509590
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Motion estimation using physical simulation

Abstract: Abstract-We consider the task of monocular visual motion estimation from video image sequences. We hypothesise that performance on the task can be improved by incorporating an understanding of physically likely and feasible object dynamics. We test this hypothesis by incorporating a physical simulator into a least-squares estimation procedure. We initialise a full trajectory estimate using RANSAC followed by gradient descent refinement. We present results for 2D image sequences consisting of single ambiguous, … Show more

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Cited by 12 publications
(16 citation statements)
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“…This work is most closely related to the works in [3,15,18]. Metaxas and Terzopoulos [18] defined a continuous Kalman filter that was able to track a deformable object.…”
Section: Relevant Workmentioning
confidence: 88%
See 1 more Smart Citation
“…This work is most closely related to the works in [3,15,18]. Metaxas and Terzopoulos [18] defined a continuous Kalman filter that was able to track a deformable object.…”
Section: Relevant Workmentioning
confidence: 88%
“…However, the shape of the object and the restriction that it is tracked while in flight does not expose the full potential of employing physics. Finally, Duff and Wyatt [15] used physical simulation and search heuristics to track a fast moving ball, despite occlusions. They reasoned upon the ball's 2D position but they did not consider the 3D case, or the hidden variables of ball orientation and angular velocity.…”
Section: Relevant Workmentioning
confidence: 99%
“…Bhat et al [2] performed 3D tracking of an object by searching over parameterized experiments that optimally projected back to an image sequence. Duff and Wyatt [8] used physical simulation and search heuristics to track a fast moving ball, despite occlusions and for the 2D case. In previous work [13], we performed 3D motion estimation for a bouncing ball, from a single camera and despite severe occlusions by exploiting dynamics modelling.…”
Section: Relevant Workmentioning
confidence: 99%
“…We know of little in the way of literature which specifically addresses the prediction problem in robotic push manipulations of real 3D objects, which are subject to complex 6-dof motions such as tipping and toppling over. It is possible to use physics simulators to predict the motions of interacting rigid bodies, however this approach is reliant on explicit knowledge of the objects, the environment and key physical parameters which can be surprisingly difficult to effectively tune in practice, [15]. Furthermore, once a physics simulator has been set up for a particular scenario, it is not generalizable to new objects or novel situations.…”
Section: Related Workmentioning
confidence: 99%