2019
DOI: 10.1109/tcsvt.2018.2869546
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Motion Estimation for Fisheye Video With an Application to Temporal Resolution Enhancement

Abstract: Surveying wide areas with only one camera is a typical scenario in surveillance and automotive applications. Ultra wide-angle fisheye cameras employed to that end produce video data with characteristics that differ significantly from conventional rectilinear imagery as obtained by perspective pinhole cameras. Those characteristics are not considered in typical image and video processing algorithms such as motion estimation, where translation is assumed to be the predominant kind of motion. This contribution in… Show more

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Cited by 16 publications
(7 citation statements)
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“…This is because, in addition to matching the mechanical fixture, the size of the image and the sensor should also be matched. If the image size is bigger than the sensor's dimensions, an undesirable cropped photograph will be generated [107]. If the image is smaller than the sensor, image masking is required as an additional task, in which the unwanted area of the photograph is carefully removed [108].…”
Section: Digitalmentioning
confidence: 99%
“…This is because, in addition to matching the mechanical fixture, the size of the image and the sensor should also be matched. If the image size is bigger than the sensor's dimensions, an undesirable cropped photograph will be generated [107]. If the image is smaller than the sensor, image masking is required as an additional task, in which the unwanted area of the photograph is carefully removed [108].…”
Section: Digitalmentioning
confidence: 99%
“…The projection-based approach from [12] adapts the block matching procedure according to the fisheye projection as follows. While the overall procedure remains the same, the motion vectors are interpreted in the perspective domain instead of the fisheye domain directly.…”
Section: Motion Compensation For Fisheye Videomentioning
confidence: 99%
“…We propose an extension of the projection-based approach [12] that projects the coordinates into different viewports in the perspective domain in order to realize differently oriented motion planes in 3D space. In this context, a viewport describes the orientation of a virtual perspective camera in 3D space.…”
Section: Viewport-adaptive Motion Compensationmentioning
confidence: 99%
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