2007 3DTV Conference 2007
DOI: 10.1109/3dtv.2007.4379462
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Motion Control for Realistic Walking Behavior using Inverse Kinematics

Abstract: This study presents an interactive hierarchical motion control system for the animation of human figure locomotion. The articulated figure animation system creates movements using motion control techniques at different levels, like goaldirected motion and walking. Inverse Kinematics using Analytical Methods (IKAN) software, developed at the University of Pennsylvania, is utilized for controlling the motion of the articulated body.

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Cited by 3 publications
(1 citation statement)
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References 13 publications
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“…The 3D pose estimator computes the 3D joint configurations from the 2D joint coordinates and the depth information of the human model for each body part. Finally, the 3D human model is animated based on the 3D joint configurations computed from the video sequence [27,28]. We use forward kinematics to generate the human posture according to the calculated joint angles.…”
Section: Motion Capture and Animation Systemmentioning
confidence: 99%
“…The 3D pose estimator computes the 3D joint configurations from the 2D joint coordinates and the depth information of the human model for each body part. Finally, the 3D human model is animated based on the 3D joint configurations computed from the video sequence [27,28]. We use forward kinematics to generate the human posture according to the calculated joint angles.…”
Section: Motion Capture and Animation Systemmentioning
confidence: 99%