2013
DOI: 10.1016/j.chb.2013.05.028
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Motion capture controls negate the violent video-game effect

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Cited by 20 publications
(9 citation statements)
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“…Although debate is likely to continue on this issue and it is recognized that scholars could make good faith arguments both for and against the view that violent games increase aggressive behaviors, based on different pools of data, the current results fit with an increasing number of studies which indicate that the impact of violent games on aggression or other associated negative outcomes is minimal (e.g. Ballard et al, 2012;Bean and Groth-Marnat, in press;Charles et al, 2013;Devilly, Callahan, & Armitage, 2012;Parkes, Sweeting, Wight, & Henderson, 2013;Przybylski et al, 2014;Tear & Nielson, 2013). Coupled with a steady decline in youth violence by nearly 90% during the years in which video games soared in popularity (Childstats.gov, 2013) data is beginning to converge to suggest that perhaps there may be more productive avenues to consider when investigating youth's involvement with media rather than to focus on the moral issue of violent content.…”
Section: Discussionsupporting
confidence: 62%
See 1 more Smart Citation
“…Although debate is likely to continue on this issue and it is recognized that scholars could make good faith arguments both for and against the view that violent games increase aggressive behaviors, based on different pools of data, the current results fit with an increasing number of studies which indicate that the impact of violent games on aggression or other associated negative outcomes is minimal (e.g. Ballard et al, 2012;Bean and Groth-Marnat, in press;Charles et al, 2013;Devilly, Callahan, & Armitage, 2012;Parkes, Sweeting, Wight, & Henderson, 2013;Przybylski et al, 2014;Tear & Nielson, 2013). Coupled with a steady decline in youth violence by nearly 90% during the years in which video games soared in popularity (Childstats.gov, 2013) data is beginning to converge to suggest that perhaps there may be more productive avenues to consider when investigating youth's involvement with media rather than to focus on the moral issue of violent content.…”
Section: Discussionsupporting
confidence: 62%
“…Further research has continued to vary on whether violent video games do (Ivory & Kaestle, in press;Panee & Ballard, 2002;Williams, 2013) and do not (Ballard, Visser, & Jocoy, 2012;Charles, Baker, Hartman, Easton, & Kretzberger, 2013;Elson, Breuer, Van Looy, Kneer;Quandt & Kroger, 2013) provide evidence for the belief that violent games contribute to aggression in the laboratory. As such, it is difficult to make definitive statements about this research and interpretation of this research and what it means on a larger scale has often been acrimonious.…”
Section: Experimental Research On Video Game Violencementioning
confidence: 95%
“…Recent findings seem to support the severity of this issue, as previously robust-seeming findings prove difficult to replicate under more controlled experimental setups. For example, (Charles et al, 2013) failed to observe a significant effect on any measure of aggression or aggressive thoughts between groups of participants who played either a violent or a non-VVG " ilarly, in (Tear and Nielsen, 2014), the authors investigated the effect of playing either a non-violent video game, a violent video game, or an ultra-violent video game. No effects on prosocial behaviour were observed even for those participants who played the ultra-violent video game.…”
Section: Evidence Against Priming Effects In Video Gamesmentioning
confidence: 99%
“…Besides in the entertainment field, motion capture is also used in medical or sport research to analyze human's movement (Kageyama, Sugiyama, Kanehisa, & Maeda, 2015;Mefferda & Cordera, 2014); in behaviour science to study the relationships between people's behavior and violent games (Charles, Baker, Hartman, Easton, & Kreuzberger, 2013); and in social science research to understand women's selection of men on the basis of body movement. These studies all take advantage of motion capture's characteristic of 'movement' recording and do further analysis.…”
Section: Motion Capture Technologymentioning
confidence: 99%