2010 IEEE Virtual Reality Conference (VR) 2010
DOI: 10.1109/vr.2010.5444808
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More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces

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Cited by 63 publications
(40 citation statements)
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“…In the literature, it is demonstrated that the perception of a virtual environment is strongly influenced by the colours and natural conditions (Kruijff, Swan II and Feiner, 2010). Studying the effect of background colour in Augmented Reality (AR), Gabbard et al (2010) found that the colour scheme and variety of an environment can affect perception and concluded that contrast, saturation and other colour characteristics are fundamental for the usability of AR. In their theory on Presence, Slater and Wilbur (1997) included colour as an important characteristic of "vividness", which is a fundamental factor of immersion.…”
Section: Studying Driver Distractionmentioning
confidence: 99%
“…In the literature, it is demonstrated that the perception of a virtual environment is strongly influenced by the colours and natural conditions (Kruijff, Swan II and Feiner, 2010). Studying the effect of background colour in Augmented Reality (AR), Gabbard et al (2010) found that the colour scheme and variety of an environment can affect perception and concluded that contrast, saturation and other colour characteristics are fundamental for the usability of AR. In their theory on Presence, Slater and Wilbur (1997) included colour as an important characteristic of "vividness", which is a fundamental factor of immersion.…”
Section: Studying Driver Distractionmentioning
confidence: 99%
“…text might turn unreadable when washed out, or color encoded information might lose their visual meaning. Gabbard et al[2010], studied such color changes in optical seethrough displays by building an experimental test-bed and examining display (27 colors on the edge of the RBG gamut) and background colors (6 common outdoor colors -foliage, brick, sidewalk, pavement, white and no background). Their results show that high intensity backgrounds affect all display colors by pulling them towards white, and backgrounds of different hues pull all colors toward them.…”
Section: Background and Scopementioning
confidence: 99%
“…Their results show that high intensity backgrounds affect all display colors by pulling them towards white, and backgrounds of different hues pull all colors toward them. Gabbard et al [2010] modeled the color blended and perceived by a user (CP) as a function of the light source (L1), the reflectance (RF) of a background object (B), the light emitted by the display (L3), the interaction of both L1 and L3 in the display (ARD), and the human perception (HP). See equation 1:…”
Section: Background and Scopementioning
confidence: 99%
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