2023
DOI: 10.1002/tl.20547
|View full text |Cite
|
Sign up to set email alerts
|

More than just fun and games: The role of games in postsecondary education to support self‐regulated learning

Abstract: In this chapter, we explore how faculty employ the use of gamification and game‐based learning environments (GBLE) in postsecondary education. Gamification refers to the use of game‐design elements while game‐based learning refers to the use of digital education games. Both are increasingly popular instructional practices and, in this chapter, we specifically examine their potential for supporting students’ self‐regulated learning (SRL). Important for academic success, SRL refers to the active, cyclical proces… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2025
2025

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 23 publications
(34 reference statements)
0
0
0
Order By: Relevance