2016
DOI: 10.1007/s10676-016-9401-5
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More than just a game: ethical issues in gamification

Abstract: Gamification is the use of elements and techniques from video game design in non-game contexts. Amid the rapid growth of this practice, normative questions have been under-explored. The primary goal of this article is to develop a normatively sophisticated and descriptively rich account for appropriately addressing major ethical considerations associated with gamification. The framework suggests that practitioners and designers should be precautious about, primarily, but not limited to, whether or not their us… Show more

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Cited by 152 publications
(122 citation statements)
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“…These observations, together with the discussed physiology of play, do strongly underline the necessity of play in life. Regardless, there is a continuing debate surrounding the efficacy and ethical implications of incorporating playful strategies within higher education, which may have negative effects on learning when poorly utilised (Kim & Werbach, 2016;Langendah, Cook, & Mark-Herbert, 2016). Often these strategies are used to increase student engagement while focussing mainly on competitive outcomes like points, leaderboards, badges and rewards, echoing the undesirable culture of performativity-based indicators.…”
Section: Potential Relevance For Higher Educationmentioning
confidence: 99%
“…These observations, together with the discussed physiology of play, do strongly underline the necessity of play in life. Regardless, there is a continuing debate surrounding the efficacy and ethical implications of incorporating playful strategies within higher education, which may have negative effects on learning when poorly utilised (Kim & Werbach, 2016;Langendah, Cook, & Mark-Herbert, 2016). Often these strategies are used to increase student engagement while focussing mainly on competitive outcomes like points, leaderboards, badges and rewards, echoing the undesirable culture of performativity-based indicators.…”
Section: Potential Relevance For Higher Educationmentioning
confidence: 99%
“…Finally, there still remains an open issue with regards to ethics in persuasive games and technology. For example, researchers in persuasive design have discussed issues related to the moral legitimacy of game systems which influence user behavior, the prior disclosure of motivation and the need for transparency and issues related to privacy [72] [73]. There is a moral risk when such games work to "change" the behavior of users without critical reflection from the users themselves.…”
Section: Resultsmentioning
confidence: 99%
“…Conflict of Goals. One of the primary reasons for having ethical and well-being issues in gamification systems is its potential conflict between stakeholders interests [53]. In a teamwork environment, conflict of goals can occur when a goal is collectively assigned.…”
Section: Goal Related Risk Factorsmentioning
confidence: 99%