2019
DOI: 10.1088/1742-6596/1155/1/012073
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Moodle-blended problem solving on student skills in learning optical devices

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Cited by 8 publications
(3 citation statements)
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“…The findings of this study confirm the findings in previous studies stating that blended learning and experimental technology based on interface instrumentation are more effective than conventional learning (blended learning for example [94], [95], [96], [97], [98], [99], [100]; experimental technology based on interface instrumentation [101], [102], [103], [104], [105]). This finding makes sense because the blended learning interface instrumentation experiment is one of the 21 st -century learning following technological development 4.0.…”
Section: Discussionsupporting
confidence: 90%
“…The findings of this study confirm the findings in previous studies stating that blended learning and experimental technology based on interface instrumentation are more effective than conventional learning (blended learning for example [94], [95], [96], [97], [98], [99], [100]; experimental technology based on interface instrumentation [101], [102], [103], [104], [105]). This finding makes sense because the blended learning interface instrumentation experiment is one of the 21 st -century learning following technological development 4.0.…”
Section: Discussionsupporting
confidence: 90%
“…One application that is widely used to develop e-learning sites is the Modular Object-Oriented Dynamic Learning Environment (MOODLE) application. According to D Mulhayatiah et al 2019, Moodle is a name for an application program that can transform a learning medium into a web form [14]. Moodle is a learning platform designed to provide educators, administrators, and students a websitebased learning environment that is student-oriented and maintains the principles of learning (social instructional pedagogy).…”
Section: Introductionmentioning
confidence: 99%
“…A web-based, realistic mathematics learning environment utilizing MOODLE (Modular Object-Oriented Dynamic Learning Environment) is one of the learning environments that academics develop in response to advancements in technology and google sites with culturals context of the island of Sumatera known as PMRI (Pendidikan Matematika Realistik Indonesia) VLEs (Virtual Learning Environments) (Pattanasith et al, 2015), using MOODLE (Mulhayatiah et al, 2019), using e-learning (Gunawan et al, 2018), VLEs using web-based (Hamzah et al, 2017), learning environment using gamification (Kirillov et al, 2016). The island of Sumatera is rich in various cultures ranging from historic buildings, traditional ceremonies, traditional clothes, traditional games, even to traditional clothing which varies in each region and the culture is used as a context in learning mathematics (Siregar et al, 2018;Nuh & Dardiri, 2016).…”
mentioning
confidence: 99%