2021
DOI: 10.1609/aiide.v4i1.18700
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Monte-Carlo Tree Search: A New Framework for Game AI

Abstract: Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of establishing challenging game AI. In this paper, we put forward Monte-Carlo Tree Search as a novel, unified framework to game AI. In the framework, randomized explorations of the search space are used to predict the most promising game actions. We will demonstrate that Monte-Carlo Tree Search can be applied effectively to (1) classic bo… Show more

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Cited by 122 publications
(51 citation statements)
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“…Intuitively, extended environments can simulate the agent. This can be considered a dual version of AIs which simulate their environment, as in Monte Carlo Tree Search (Chaslot et al, 2008).…”
Section: Preliminariesmentioning
confidence: 99%
“…Intuitively, extended environments can simulate the agent. This can be considered a dual version of AIs which simulate their environment, as in Monte Carlo Tree Search (Chaslot et al, 2008).…”
Section: Preliminariesmentioning
confidence: 99%
“…Several methods aim to improve the speed of the search such that decisions can be made quicker. They often use neural networks [35] and distributive computing [36,37] to achieve a linear speedup with a minimal performance drop. Liu et al [38] provide one such distributed approach called Watch the Unobserved Upper Confidence Trees (WU-UCT).…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%
“…MCTS has been further employed in realtime games [Samothrakis, Robles, and Lucas, 2010] and Solitaire puzzles [Cazenave, 2007] where it can outperform humans. MCTS has also been used for other domains including optimization [Silver and Veness, 2010] and planning problems [Chaslot et al, 2008]. For more information, we refer reader to the excellent survey presented in [Browne et al, 2012].…”
Section: Monte Carlo Tree Searchmentioning
confidence: 99%