2018
DOI: 10.1007/978-3-319-91397-1_46
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Monitors vs. Smart Glasses: A Study on Cognitive Workload of Digital Information Systems on Forklift Trucks

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Cited by 9 publications
(6 citation statements)
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“…The DRT has been used effectively in driving research to demonstrate the distracting effects of secondary tasks such as mobile phone usage (Strayer et al, 2015, Strayer et al, 2017, Strayer et al, 2019, Strayer et al, 2013), talking to passengers (Strayer et al, 2015; Tillman et al, 2017), as well as the workload induced by interacting with in-vehicle information systems (Coleman et al, 2016; Strayer et al, 2019; Strayer et al, 2016), and many other examples. Other uses of the DRT outside of driving contexts also exist, such as evaluating user interfaces for forklift operators (Gross et al, 2018), assessing game design (Thorpe et al, 2019), evaluating helicopter pilot information displays (Innes et al, 2019), and evaluating group workload (Xie et al, 2016). These studies highlight the potential of the DRT to provide benefits beyond its usual application in driving research.…”
Section: Introductionmentioning
confidence: 99%
“…The DRT has been used effectively in driving research to demonstrate the distracting effects of secondary tasks such as mobile phone usage (Strayer et al, 2015, Strayer et al, 2017, Strayer et al, 2019, Strayer et al, 2013), talking to passengers (Strayer et al, 2015; Tillman et al, 2017), as well as the workload induced by interacting with in-vehicle information systems (Coleman et al, 2016; Strayer et al, 2019; Strayer et al, 2016), and many other examples. Other uses of the DRT outside of driving contexts also exist, such as evaluating user interfaces for forklift operators (Gross et al, 2018), assessing game design (Thorpe et al, 2019), evaluating helicopter pilot information displays (Innes et al, 2019), and evaluating group workload (Xie et al, 2016). These studies highlight the potential of the DRT to provide benefits beyond its usual application in driving research.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, these technologies are also associated with organizational hazards, mainly related to the varying lighting conditions of the workplace, which may cause, for instance, eye dryness [56], glare damages [59], and visual discomfort due to the need to adjust to the different light levels [56]. As far as organizational hazards are concerned, the extended use AR and VR devices may lead to discomfort [55,56,60], eye fatigue [45,55,56,[58][59][60], nausea, dizziness, disorientation, motion sickness, headache [10,25,29,30], social isolation [35,61,62], increased heartbeat and breathing rate [58], as well as gastric damage [58,63], damages caused by distraction [45,54,58,64] and unpredictable long-term musculoskeletal consequences [56,64]. Furthermore, the significant information load may lead to damages caused by cognitive overload [59,[64][65][66]; screen latency, i.e., the difference between the operator's head movement and the image display on the screen, may provoke headaches [55,57,58]; while the overlap between virtual images and real objects may cause eye fatigue due to the different focal lengths [56,58].…”
Section: Ar/vrmentioning
confidence: 99%
“…As far as organizational hazards are concerned, the extended use AR and VR devices may lead to discomfort [55,56,60], eye fatigue [45,55,56,[58][59][60], nausea, dizziness, disorientation, motion sickness, headache [10,25,29,30], social isolation [35,61,62], increased heartbeat and breathing rate [58], as well as gastric damage [58,63], damages caused by distraction [45,54,58,64] and unpredictable long-term musculoskeletal consequences [56,64]. Furthermore, the significant information load may lead to damages caused by cognitive overload [59,[64][65][66]; screen latency, i.e., the difference between the operator's head movement and the image display on the screen, may provoke headaches [55,57,58]; while the overlap between virtual images and real objects may cause eye fatigue due to the different focal lengths [56,58]. Similarly, the difference between virtual images and the real world may reduce the operators' movement coordination [57,58].…”
Section: Ar/vrmentioning
confidence: 99%
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