2015
DOI: 10.1021/acs.jcim.5b00544
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Molecular Rift: Virtual Reality for Drug Designers

Abstract: Recent advances in interaction design have created new ways to use computers. One example is the ability to create enhanced 3D environments that simulate physical presence in the real world--a virtual reality. This is relevant to drug discovery since molecular models are frequently used to obtain deeper understandings of, say, ligand-protein complexes. We have developed a tool (Molecular Rift), which creates a virtual reality environment steered with hand movements. Oculus Rift, a head-mounted display, is used… Show more

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Cited by 96 publications
(83 citation statements)
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“…In a recently described system called the "Molecular Rift, " the immersive 3D visualization of molecules is combined with interaction with molecules based on gesture-recognition (Norrby et al, 2015). In this version, participants were immersed into protein-ligand complexes.…”
Section: Scientific and Data Visualizationmentioning
confidence: 99%
“…In a recently described system called the "Molecular Rift, " the immersive 3D visualization of molecules is combined with interaction with molecules based on gesture-recognition (Norrby et al, 2015). In this version, participants were immersed into protein-ligand complexes.…”
Section: Scientific and Data Visualizationmentioning
confidence: 99%
“…In 2016, after the release of two developer kits Oculus Rift DK1 and DK2, the first consumer‐grade Oculus Rift CV1 (Oculus VR, LLC., Menlo Park, CA) became available for the general public. Some examples of virtual reality applications within health science and medical education include: an examination of digital pathology slides using an Oculus Rift DK2 (Farahani et al, ); virtual drug design using gesture‐recognition instead of standard input devices (Norrby et al, ); and a 3D virtual anatomy puzzle using Oculus Rift DK2 (Messier et al, ). The release of modern 3D virtual systems has paved the way for new approaches to medical imaging and education and have demonstrated success as beneficial supplements in anatomical education (Miller, ; Peterson and Mlynarczyk, ).…”
Section: Introductionmentioning
confidence: 99%
“…Due to our use of the Steam VR toolkit and the Unity3D engine, our visualization platform can run on multiple hardware platforms. Although we targeted the HTC Vive due to its superior support for human-computer interaction, the Oculus Rift is also a potential target for our platform as others have attempted to use this platform to target drug design 37 . However, we believe that our program is both more intuitive and scalable than these approaches due to the better human-computer interface offered by the Vive.…”
Section: Scalability For Collaboration and Educationmentioning
confidence: 99%