This case study of I'll Be Fine describes my creation of a passively interactive, "playable" movie for networked screens, and outlines reasons why this story is an instance of a new genre of storytelling that might be called "playable narrative". Although the piece is interactive, and while it seems to satisfy certain features of the activity of play, I'll Be Fine does not offer opportunities for strategy, competition, or closure, and does not proceed towards goals or outcomes, but seeks to construct meaning cinematically, proceeding sequentially across planes or layers, and using a spatial design much like the cinematic compositional scheme of background, middle ground, and foreground. While a general model for the spatial construction of playable movies is outside the scope of this writing, the following description of my design concepts are meant to delineate certain aspects of working with spatiality and playability while constructing an interactive story. Abstract: This case study of I'll Be Fine describes my creation of a passively interactive, "playable" movie for networked screens, and outlines reasons why this story is an instance of a new genre of storytelling that might be called "playable narrative". Although the piece is interactive, and while it seems to satisfy certain features of the activity of play, I'll Be Fine does not offer opportunities for strategy, competition, or closure, and does not proceed towards goals or outcomes, but seeks to construct meaning cinematically, proceeding sequentially across planes or layers, and using a spatial design much like the cinematic compositional scheme of background, middle ground, and foreground. While a general model for the spatial construction of playable movies is outside the scope of this writing, the following description of my design concepts are meant to delineate certain aspects of working with spatiality and playability while constructing an interactive story.
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