2012
DOI: 10.1007/978-3-642-31401-8_3
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Modifying an Identified Angle of Edged Shapes Using Pseudo-haptic Effects

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Cited by 37 publications
(18 citation statements)
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“…Typically, passive haptic props are mapped one-to-one to their virtual counterparts. Recent work has warped virtual space to map many virtual objects onto a single physical object [2, 15], introducing a discrepancy between the seen and felt hands: the virtual hand’s motion (in warped space) matches what is seen, and the real hand’s motion matches what is felt (Figure 1, upper left and right). Vision usually dominates proprioception when the two conflict; people tend to believe their hand is where they see it, rather than where they feel it [4, 9, 21, 22].…”
Section: Introductionmentioning
confidence: 99%
“…Typically, passive haptic props are mapped one-to-one to their virtual counterparts. Recent work has warped virtual space to map many virtual objects onto a single physical object [2, 15], introducing a discrepancy between the seen and felt hands: the virtual hand’s motion (in warped space) matches what is seen, and the real hand’s motion matches what is felt (Figure 1, upper left and right). Vision usually dominates proprioception when the two conflict; people tend to believe their hand is where they see it, rather than where they feel it [4, 9, 21, 22].…”
Section: Introductionmentioning
confidence: 99%
“…Previous observational methods such as RULA [32] or Jack [3] can now be directly measured using nonintrusive wearable devices or depth cameras [35].…”
Section: Ergonomicsmentioning
confidence: 99%
“…Using other metrics for ergonomic assessment (e.g. Jack [3] or [23]), other functions or weight distributions could produce different results. Second, even simple functions, such as S_R, can produce good results.…”
Section: Disscusionmentioning
confidence: 99%
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“…For example, Kohli (2010) presented redirected touching; a spatial warping that leverages discrepancies between the haptic feedback of the real world and the visual feedback of the virtual world in order to distort shape perception. Similarly, Ban, Kajinami, Narumi, Tanikawa, and Hirose (2012) simulated different shapes by slightly altering the virtual representation of a real prop as well as the position of the user's finger while he follows its outline.…”
Section: Cross-modal Alternatives To Haptic Feedbackmentioning
confidence: 99%