2005
DOI: 10.1038/sj.eye.6701882
|View full text |Cite
|
Sign up to set email alerts
|

Modified virtual reality technology for treatment of amblyopia

Abstract: Purpose The conventional patching/ occlusion treatment for amblyopia sometimes gives disappointing results for a number of reasons: it is unpopular, prolonged, frequently resulting in poor or noncompliance, and also disrupts fusion. The aim of this research was to develop a novel virtual-reality (VR)-based display system that facilitates the treatment of amblyopia with both eyes stimulated simultaneously. Methods We have adopted a multidisciplinary approach, combining VR expertise with a team of ophthalmologis… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
63
0
2

Year Published

2007
2007
2022
2022

Publication Types

Select...
7
1
1

Relationship

1
8

Authors

Journals

citations
Cited by 80 publications
(67 citation statements)
references
References 8 publications
(8 reference statements)
2
63
0
2
Order By: Relevance
“…20 Virtual reality invokes a three-dimensional image in those with normal binocular single vision (BSV) by stimulating both eyes simultaneously. The Nottingham study 20 included children with abnormal BSV and suppression, and all of these perceived the images projected to both eyes, but it is not known whether images were perceived in depth. The only technical difference for the current study was in delivering the binocular stimulus via a V8 head-mounted display from Virtual Research (Figure 1).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…20 Virtual reality invokes a three-dimensional image in those with normal binocular single vision (BSV) by stimulating both eyes simultaneously. The Nottingham study 20 included children with abnormal BSV and suppression, and all of these perceived the images projected to both eyes, but it is not known whether images were perceived in depth. The only technical difference for the current study was in delivering the binocular stimulus via a V8 head-mounted display from Virtual Research (Figure 1).…”
Section: Methodsmentioning
confidence: 99%
“…A computer-based virtual reality system (interactive binocular treatment (I-BiT) system) has been developed by a multidisciplinary group from the Queens Medical Centre in Nottingham and the University of Nottingham, 20 and piloted on amblyopes in both Nottingham 21 and Glasgow. The results for the Glasgow Pilot Study are reported here.…”
Section: Introductionmentioning
confidence: 99%
“…An interactive binocular treatment, the I-BiT, has also been described. [21][22][23][24] The I-BiT presents equal-contrast central stimuli to the amblyopic eye and peripheral stimuli to the fellow eye. A pilot study on nine children who used the I-BiT for 30 min per week for 6 weeks reported that six had 0.125 logMAR or more improvement in visual acuity but had no control group.…”
Section: Discussionmentioning
confidence: 99%
“…Second, conventional patching treatment suffers from two major disadvantages: patching frequently fails to achieve good improvement in acuity owing to a lack of compliance and patching by its nature cannot improve binocular cooperation. A recently developed virtual-reality-based display system aims at the treatment of amblyopia by stimulating both eyes simultaneously, using interactive three-dimensional games and videos which are shown to the patient via a stereo display (Eastgate et al 2005). Preliminary results with this system from a group of six children aged 5 to 7 years demonstrated an improvement in acuity in five children after just a few hours of treatment (Waddingham et al 2005).…”
Section: The Present and Potential Future Impact Of Work On Animal Momentioning
confidence: 99%