Conference Companion on Human Factors in Computing Systems - CHI '95 1995
DOI: 10.1145/223355.223741
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Models, prototypes, and evaluations for HCI design

Abstract: Designing human-computer interaction can be a large and complex task. One way to manage that complexity is to divide design into smaller interrelated subcomponents; this is called the structured approach. It is an excellent way for

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“…Based on the knowledge gained a first prototype solution will be developed (see also Casaday &Rainis, 1995, Beyer andHoltzblatt, 1999). This first prototype don't need to be fully digital and interactive (see e.g.…”
Section: User-centred Development For Sme'smentioning
confidence: 99%
“…Based on the knowledge gained a first prototype solution will be developed (see also Casaday &Rainis, 1995, Beyer andHoltzblatt, 1999). This first prototype don't need to be fully digital and interactive (see e.g.…”
Section: User-centred Development For Sme'smentioning
confidence: 99%