Proceedings of International Conference on Making Sense of Converging Media 2013
DOI: 10.1145/2523429.2523480
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Models for Story Consistency and Interestingness in Single-Player RPGs

Abstract: What are the elements that affect story interestingness or consistency in single-player videogames? The question is approached by comparing player evaluations (N=206) of 11 videogames against a set of features derived by formal (qualitative) analysis. Ordinal regression was used to analyze the collected data. The study posits that dialogue system, romance, moral choice, appearance customization, and support for different play styles relate to story evaluation. Females tend to judge game stories more favorably … Show more

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Cited by 6 publications
(5 citation statements)
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“…Szilas et al [52] discuss interestingness as a paradox dramatic situation with obstacles and conflicts, albeit applicable to stories as successive events. Yet, to approach subjective measurements such as interestingness, most research turns towards having human evaluation [30,33] or using such to form human models to be used as surrogate models [35,50].…”
Section: Related Workmentioning
confidence: 99%
“…Szilas et al [52] discuss interestingness as a paradox dramatic situation with obstacles and conflicts, albeit applicable to stories as successive events. Yet, to approach subjective measurements such as interestingness, most research turns towards having human evaluation [30,33] or using such to form human models to be used as surrogate models [35,50].…”
Section: Related Workmentioning
confidence: 99%
“…Szilas et al [47] discuss interestingness as a paradox dramatic situation with obstacles and conflicts, albeit applicable to stories as successive events. Yet, to approach subjective measurements such as interestingness, most research turns towards having human evaluation [48], [49] or using such to form human models to be used as surrogate models [50], [51].…”
Section: Related Workmentioning
confidence: 99%
“…Search Terms Used Sicart (2010) Morality & games Lankoski (2013) Morality & "Video games" Siu & Reidl (2016) Design & "Games with a purpose" Poesio, Chamberlain, Kruschwitz, Robaldo, and Ducceschi (2015) Design & "Games with a purpose" Flanagan (2009) Added afterward Schrier (2016a) Added due to being late-breaking and not searchable yet Narvaez (2006) "Moral education" & design Berkowitz & Bier (2007) "Moral education" & design Sicart (2009a) Morality & "video games" & "design" Mah, Taylor, Hoang, and Cook (2014) Morality & Learning & "Design principles" Konstantinidis, Tsiatsos, and Pomportsis (2009) Teaching & morality & "Design principles" von Ahn & Dabbish (2008) Design & "Games with a Purpose" Dulacka (2012) Design & "Games with a Purpose" Mayhew and King (2008) "Moral education" & design Pe-Than, Goh, and Lee 2014"Crowdsourcing games" & design Deng, Joshi, and Galliers (2016) Crowdsourcing & Ethics Appendix B. Round One Design Principle Categories From the Literature Review.…”
Section: Appendixmentioning
confidence: 99%