2021
DOI: 10.14569/ijacsa.2021.0120740
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Modelling the Player and Avatar Attachment based on Student’s Engagement and Attention in Educational Games

Abstract: The Player and Avatar attachment help to motivate a student to strengthen their engagement in gameplay. The different types of avatar designs deployed in a game have an impact on students' engagements. The avatars are designed with different roles, wherein each role offers varying motivational effects on students' engagement. Several research in human and computer interaction have assessed user engagement and user attention in a computer or system application as well as in gameplay.Among the usual approaches t… Show more

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Cited by 3 publications
(3 citation statements)
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References 24 publications
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“…We assumed a framework validation should be conducted in looking into the need to explore and further comprehend the developed conceptual framework. It will uncover the framework limitations or ambiguities that the literature study does not comprehend [37].…”
Section: Resolutionmentioning
confidence: 99%
“…We assumed a framework validation should be conducted in looking into the need to explore and further comprehend the developed conceptual framework. It will uncover the framework limitations or ambiguities that the literature study does not comprehend [37].…”
Section: Resolutionmentioning
confidence: 99%
“…An avatar is designed with human characteristics such as verbal features, expressions, gestures, and postures. This user's representation could function in different ways depending on the design purpose of the avatar in the environment (game or virtual spaces) [4]. The different functions of avatar designs are to differentiate the  ISSN: 2088-8708 Int J Elec & Comp Eng, Vol.…”
Section: Introductionmentioning
confidence: 99%
“…6, December 2022: 6449-6460 6450 roles of avatars and how they can have a motivating effect on players in game environments. Among the avatar design roles are as an identification of users-personal identification on profile and customizable, and as in-game character-representation of users or non-player characters [4]. For that, the avatar representation can take the form of a human representative, an icon, a cartoon character, an animal, or a combination of these forms in a digital game [5], [6] or augmented reality applications [7], [8].…”
Section: Introductionmentioning
confidence: 99%