“…While such research area aims to provide group behaviors in a generic point of view, with main applications in games and simulators, this kind of work can also be used to improve crowd analysis. In fact, computer graphics have been used to train or validate computer vision algorithms [9], [10], and in particular, crowd synthesis approaches have been explored to validate crowd analysis algorithms [11], [41], [2]. Conversely, computer vision algorithms designed for crowd analysis can be used to extract information from real life in an automatic manner, which may reduce manual intervention and help to improve the realism of crowd synthesis algorithms.…”