Abstract:a b s t r a c tIn this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an incar touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver's visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drive… Show more
“…tools (Kujala and Salvucci, 2015), driver education , reactive in-car driver assistance (e.g., lane-keeping assistants) and feedback systems (Donmez et al, 2007), as well as legislative and governmental regulations (NHTSA, 2013b) may help in reducing the negative effects of driver distraction by in-car activities, there is additional demand for fast and cost-effective counter-measures that can be easily deployed by a driver. According to our study, mobile applications aimed to supervise the use of the smart phone while driving and aiding the driver to place more attention on road seems to be a one viable and acceptable option.…”
In this study, we investigated the effects of context-sensitive distraction warnings on drivers' in-car glance behaviors and acceptance. The studied prototype warning application functions on a smart phone. The novelty of the application is its proactive and context-sensitive approach to the adjustment of warning thresholds according to the estimated visual demands of the driving situation ahead. In our study, novice and experienced drivers conducted in-car tasks with a smart phone on a test track with and without the warnings. The application gave a warning if the driver's gaze was recognized to remain on the smart phone over a situationspecific threshold time, or if the driver was approaching a high-demand part of the track (an intersection or a tight curve). Glance metrics indicated a significant increasing effect of the warnings on glance time on road while multitasking. The effect varied between 5 to 30% increase depending on the in-car task. A text message reading task was the most visually demanding activity and indicated the greatest effect of the warnings on glance time on road. Driving experience did not have an effect on the efficiency of the warnings. The proposed gaze tracking with current smart phone technology proved to be highly unreliable in varying lighting conditions. However, the findings suggest that location-based proactive distraction warnings of high-demanding driving situations ahead could help all drivers in overcoming the inability to evaluate situational demands while interacting with complex in-car tasks and to place more attention on the road. Furthermore, survey results indicate that it is possible to achieve high levels of trust, perceived usefulness, and acceptance with these kinds of contextsensitive distraction warnings for drivers.
“…tools (Kujala and Salvucci, 2015), driver education , reactive in-car driver assistance (e.g., lane-keeping assistants) and feedback systems (Donmez et al, 2007), as well as legislative and governmental regulations (NHTSA, 2013b) may help in reducing the negative effects of driver distraction by in-car activities, there is additional demand for fast and cost-effective counter-measures that can be easily deployed by a driver. According to our study, mobile applications aimed to supervise the use of the smart phone while driving and aiding the driver to place more attention on road seems to be a one viable and acceptable option.…”
In this study, we investigated the effects of context-sensitive distraction warnings on drivers' in-car glance behaviors and acceptance. The studied prototype warning application functions on a smart phone. The novelty of the application is its proactive and context-sensitive approach to the adjustment of warning thresholds according to the estimated visual demands of the driving situation ahead. In our study, novice and experienced drivers conducted in-car tasks with a smart phone on a test track with and without the warnings. The application gave a warning if the driver's gaze was recognized to remain on the smart phone over a situationspecific threshold time, or if the driver was approaching a high-demand part of the track (an intersection or a tight curve). Glance metrics indicated a significant increasing effect of the warnings on glance time on road while multitasking. The effect varied between 5 to 30% increase depending on the in-car task. A text message reading task was the most visually demanding activity and indicated the greatest effect of the warnings on glance time on road. Driving experience did not have an effect on the efficiency of the warnings. The proposed gaze tracking with current smart phone technology proved to be highly unreliable in varying lighting conditions. However, the findings suggest that location-based proactive distraction warnings of high-demanding driving situations ahead could help all drivers in overcoming the inability to evaluate situational demands while interacting with complex in-car tasks and to place more attention on the road. Furthermore, survey results indicate that it is possible to achieve high levels of trust, perceived usefulness, and acceptance with these kinds of contextsensitive distraction warnings for drivers.
“…The EMMA model has been successfully used for simulating gaze patterns in various tasks, such as reading [55], menu search [55], and driving [56,37]. Its main benefit is that it can encode targets without necessarily having to make a saccade.…”
Predicting how users learn new or changed interfaces is a longstanding objective in HCI research. This paper contributes to understanding of visual search and learning in text entry. With a goal of explaining variance in novices' typing performance that is attributable to visual search, a model was designed to predict how users learn to locate keys on a keyboard: initially relying on visual short-term memory but then transitioning to recall-based search. This allows predicting search times and visual search patterns for completely and partially new layouts. The model complements models of motor performance and learning in text entry by predicting change in visual search patterns over time. Practitioners can use it for estimating how long it takes to reach the desired level of performance with a given layout.
“…The five motor vehicle studies (Irune & Burnett, 2007;Kim et al, 2014;Kujala & Salvucci, 2015) evaluated target size, target spacing, menu size, and menu arrangement in touchscreen IVIS interfaces on driving performance and secondary task performance; these studies are evaluated in full under RQ2.…”
Section: Interfacementioning
confidence: 99%
“…(2013) compared capacitive and resistive IVIS touch displays, as discussed above under RQ1. Five studies (Irune & Burnett, 2007;Kim et al, 2014;Kujala & Salvucci, 2015) evaluated touch interfaces in IVIS design, including target size, target spacing, menu size, and menu arrangement. Irune and Burnett (2007) reported two studies that evaluated control cluster size and arrangement, control size, and control spacing; they found that higher total control count increased task time, visual demand, and perceived difficulty, identifying clusters of 16 controls or more as resulting in total glance times above 4 seconds; tests of cluster arrangements indicated that increased vertical cluster size in particular yields longer task time and longer total glance time, while increased horizontal cluster size has only a lesser effect.…”
Although many studies have been conducted on the human factors and ergonomics (HFE) of touchscreens, no comprehensive review has summarized the findings of these studies. Based on a schema (three dimensions of understanding critical for successful display selection) presented by Wickens et al. (2004), we identified three dimensions of analysis for touchscreen implementations: touchscreen technology, setting and environment of implementation, and user population. We conducted a systematic review based on the PRISMA protocol (Moher et al., 2009), searching five article databases for relevant quantitative literature on touchscreens. We found that all three dimensions of analysis have a significant effect on the HFE of touchscreens, and that a selection for or against touchscreens must take into consideration the specific context of system interaction in order to maximize safety, performance, and user satisfaction. Our report concludes with a set of specific recommendations for systems designers considering touchscreens as input/output devices, and suggestions for future study into the HFE of touchscreens.
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