2019
DOI: 10.1007/s11263-019-01245-6
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Modeling Human Motion with Quaternion-Based Neural Networks

Abstract: Previous work on predicting or generating 3D human pose sequences regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler angles or exponential maps as parameterizations. The latter requires re-projection onto skeleton constraints to avoid bone stretching and invalid configurations. This work addresses both limitations. QuaterNet represents rotations with quaternions and our loss function perf… Show more

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Cited by 149 publications
(189 citation statements)
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“…We follow the same evaluation setting as in previous work for direct comparability. It is noteworthy to mention that the evaluation metrics reported on H3.6M exhibit high variance due to the small number of test samples [24] and low errors do not always correspond to good qualitative results [20].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We follow the same evaluation setting as in previous work for direct comparability. It is noteworthy to mention that the evaluation metrics reported on H3.6M exhibit high variance due to the small number of test samples [24] and low errors do not always correspond to good qualitative results [20].…”
Section: Resultsmentioning
confidence: 99%
“…Input poses are represented as exponential maps. QuaterNet uses a quaternion representation instead [24,25]. The model augments RNNs with quaternion based normalization and regularization operations.…”
Section: Modelsmentioning
confidence: 99%
“…Finally, we choose the 2 Note, that the BPM provided from MSD is computed from BPM estimation algorithm, which well known for its frequent octave error where the erroneous estimates are the integer multiple of its ground-truth value. 3 ConvBlock [8,9,4] ConvBlock [8,9,4] ConvBlock [16,5,2] ConvBlock [16,5,2] gated tanh function as the core non-linearity [14] for convolution blocks and rectified linear unit (ReLU) [20] for later fully connected (FC) layers. The general overview of the architecture can be found in Figure 3.…”
Section: B Music Feature Encodermentioning
confidence: 99%
“…There have been several attempts related to 3D human motion modeling. There exist studies related to 3D joint sequence prediction for the character motion synthesizing such as human locomotion generation [2], [3]. However, these are for generating a motion itself, while our objective is generating a motion dependent to the specific source sequence.…”
Section: Introductionmentioning
confidence: 99%
“…Various kinds of neural network architectures are the main technical basis for the current state of the art for anticipation of human body motions from data [1][2][3][4][5][6][7][8][9]. However, as is the case in many other application domains, there is a fundamental lack of interpretability of the neural networks.…”
Section: Introductionmentioning
confidence: 99%