2005
DOI: 10.1145/1073204.1073267
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Modeling hair from multiple views

Abstract: Figure 1: From left to right: one of the 40 images captured by a handheld camera under natural conditions; the recovered hair rendered with the recovered diffuse color; a fraction of the longest recovered hair fibers rendered with the recovered diffuse color to show the hair threads; the recovered hair rendered with an artificial constant color. AbstractIn this paper, we propose a novel image-based approach to model hair geometry from images taken at multiple viewpoints. Unlike previous hair modeling technique… Show more

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Cited by 98 publications
(82 citation statements)
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“…In 2005,Wei et al [77] proposed an image-based approach to capture the hair geometry.In 2006,Bertails et al [78] proposed to use Kirchhoff's equations for elastic rods to describe the motion of hair strands.The equations are solved representing a hair strand as a piecewise helical rod.In the same year,Moon and Marshner [79] proposed an efficient physically based technique to simulate the multiple scattering of hair based on volumetric photon mapping. In 2008,Moon et al [80] improved their previous technique [81] and developed a much faster volumetric rendering method to compute multiple scattering solutions.…”
Section: Hairmentioning
confidence: 99%
“…In 2005,Wei et al [77] proposed an image-based approach to capture the hair geometry.In 2006,Bertails et al [78] proposed to use Kirchhoff's equations for elastic rods to describe the motion of hair strands.The equations are solved representing a hair strand as a piecewise helical rod.In the same year,Moon and Marshner [79] proposed an efficient physically based technique to simulate the multiple scattering of hair based on volumetric photon mapping. In 2008,Moon et al [80] improved their previous technique [81] and developed a much faster volumetric rendering method to compute multiple scattering solutions.…”
Section: Hairmentioning
confidence: 99%
“…In computer graphics, hair acquisition, modeling, and animation have attracted growing interest in recent years [13], [14], [5], [7], [11], [22]. Hair models in graphics are threedimensional and typically have Oð10 4 À 10 5 Þ hair strands and Oð10 6 Þ line segments connected to a scalp surface.…”
Section: Introductionmentioning
confidence: 99%
“…Hair models in graphics are threedimensional and typically have Oð10 4 À 10 5 Þ hair strands and Oð10 6 Þ line segments connected to a scalp surface. These models often include hair dynamics, friction, lighting effects, and occlusion relations, which are either input through user interfaces [7], [5], [14], [13] or acquired from multiple (say 30 to 40) views using advanced computer vision techniques [17], [22]. Editing and rendering such a complex 3D model typically takes many hours on a computer.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, researchers have shown that automatic hair geometry reconstruction based on computer vision techniques is possible [122,9]. Typically multiple images are captured about the subject head, and dense hair curve geometry is recovered from hair's photometric or stereoscopic properties.…”
Section: Related Workmentioning
confidence: 99%
“…For example, to model a digital human character, polygonal curves are often used for hair curves, and polygonal meshes for the human body surface. Although a lot of techniques and devices, such as procedural modeling [5,6], image-based modeling [7,8,9,10] and 3D scanning device [11,12,13], have been proposed to construct 3D shapes, most 3D shapes have to be modeled via user input, either from scratch or by editing / modifying existing models.…”
mentioning
confidence: 99%