2010
DOI: 10.1007/s11403-010-0070-x
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Modeling collective adaptive agent design and its analysis in Barnga game

Abstract: This paper explores the collective adaptive agent that adapts to a group in contrast with the individual adaptive agent that adapts to a single user. For this purpose, this paper starts by defining the collective adaptive situation through an analysis of the subject experiments in the playing card game, Barnga, and investigates the factors that lead the group to the collective adaptive situation. Intensive simulations using Barnga agents have revealed the following implications: (1) the leader who takes accoun… Show more

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Cited by 3 publications
(5 citation statements)
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“…However, what should be noted here is that such a comparison is only investigated from the viewpoint of the macro-level phenomena (i.e., C ave and C var ), which means that it is not investigated from the viewpoint of the micro-level phenomena (e.g., a mind change of players). For this issue, the previous research [8] has already compared a mind change of players and agents, and confirmed that such a change is the mostly same. Such an implication from the viewpoint of the micro-level phenomena supports the simulation results categorized by the proposed method from the viewpoint of the macro-level phenomena.…”
Section: • Cluster 3: Confused Situationmentioning
confidence: 53%
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“…However, what should be noted here is that such a comparison is only investigated from the viewpoint of the macro-level phenomena (i.e., C ave and C var ), which means that it is not investigated from the viewpoint of the micro-level phenomena (e.g., a mind change of players). For this issue, the previous research [8] has already compared a mind change of players and agents, and confirmed that such a change is the mostly same. Such an implication from the viewpoint of the micro-level phenomena supports the simulation results categorized by the proposed method from the viewpoint of the macro-level phenomena.…”
Section: • Cluster 3: Confused Situationmentioning
confidence: 53%
“…From the human subject experiment of Barnga in the previous study [8], the following three types of the players and several types of situations were found. Regarding the situation, in particular, this research aims at classifying the collective adaptive situation from the non-collective adaptive situation.…”
Section: Human Subject Experiments and Its Findingsmentioning
confidence: 99%
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“…Barnga is a card game that assists trainees in understanding cultural issues, such as acculturation, culture shock, and language needs. Participants are divided into groups and given a deck of cards and a set of rules (Steinwachs, 1990;Ushida, Hattori, & Takdama, 2010). In addition to rules established by the facilitator, each group has their own set of rules.…”
Section: Multicultural Experiential Learning Definedmentioning
confidence: 99%
“…To simulate intercultural interactions in a training environment, we used a well‐known game named “Barnga,” which was specifically designed for this purpose (Thiagarajan & Steinwachs, ). Barnga is often recommended as a tool for group‐based intercultural training (Dalsky & Landis, ) and has been used previously in (quasi‐) experimental studies on interpersonal interaction (e.g., Ushida, Hattori, & Takdama, ). It fits the tradition of Experiential Learning Theory (ELT: Kolb, Boyatzis, & Mainemelis, ), which emphasises learning‐by‐doing , and the role of affect (over cognition) in learning processes.…”
Section: Introductionmentioning
confidence: 99%