2015
DOI: 10.1145/2801134
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Modeling Character Canvases from Cartoon Drawings

Abstract: We introduce a novel technique for the construction of a 3D character proxy, or canvas , directly from a 2D cartoon drawing and a user-provided correspondingly posed 3D skeleton. Our choice of input is motivated by the observation that traditional cartoon characters are well approximated by a union of generalized surface of revolution body parts, anchored by a skeletal structure. While typical 2D character contour drawings allow ambiguities in 3D interpretation, our use of a 3D skeleton… Show more

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Cited by 26 publications
(34 citation statements)
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“…Note that for Figure 20, we reused drawings from a recent paper [Bessmeltsev et al 2015], showing that our method achieves the structuring and layering of such drawings without the need of any extra information, whereas a user-defined 3D skeleton was used in the original paper. Figures 1 and 14 (top-right) show even more challenging cases where some of the suggestive contours form a chain of T-junctions, requiring the labeling method of Section 6.2 in order to be properly processed.…”
Section: Resultsmentioning
confidence: 99%
See 3 more Smart Citations
“…Note that for Figure 20, we reused drawings from a recent paper [Bessmeltsev et al 2015], showing that our method achieves the structuring and layering of such drawings without the need of any extra information, whereas a user-defined 3D skeleton was used in the original paper. Figures 1 and 14 (top-right) show even more challenging cases where some of the suggestive contours form a chain of T-junctions, requiring the labeling method of Section 6.2 in order to be properly processed.…”
Section: Resultsmentioning
confidence: 99%
“…Figure 20: Results on three drawings also used in [Bessmeltsev et al 2015], except that we removed the hat of the character. Warmer colors are in the foreground.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…The use of a simplified MA in the form of a stick figure as a drawing interface has been proposed before, for example to access large datasets of human motion data (Choi et al, 2012). Alternatively, from a drawn 2D cartoon character, a simplified MA can be automatically recovered and then used to deform and animate a corresponding 3D extruded version (Igarashi et al, 1999) or even generate a 3D character proxy which can then be further manipulated by the artist (Bessmeltsev et al, 2015).…”
Section: Use Of the Ma In Computerized Drawing Systemsmentioning
confidence: 99%