Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2004
DOI: 10.1145/1077534.1077557
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Modeling and rendering of walkthrough environments with panoramic images

Abstract: An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based studies are based on different assumptions with different focuses. There is a lack of a general framework or architecture for evaluation and development of a practical image-based system. In this paper, we propose an architecture to unify different image-based methods. Based on the architecture, we propose an image-based system to support… Show more

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Cited by 5 publications
(2 citation statements)
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References 23 publications
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“…When a 3D geometric proxy can be reconstructed, the novel view can be generated by reprojecting the images onto the proxy and then blending. The geometric proxy is versatile, evolving from pixels or patches, even voxels . Because a dense sampling rate greatly increases the calibration effort for captured images, as well as the required storage capacity, which is especially aggravating for panoramas, it is important to explore suitable geometric proxies that could provide a reasonable tradeoff between keeping a good rendering quality and having a sparse sampling rate.…”
Section: Related Workmentioning
confidence: 99%
“…When a 3D geometric proxy can be reconstructed, the novel view can be generated by reprojecting the images onto the proxy and then blending. The geometric proxy is versatile, evolving from pixels or patches, even voxels . Because a dense sampling rate greatly increases the calibration effort for captured images, as well as the required storage capacity, which is especially aggravating for panoramas, it is important to explore suitable geometric proxies that could provide a reasonable tradeoff between keeping a good rendering quality and having a sparse sampling rate.…”
Section: Related Workmentioning
confidence: 99%
“…When a 3D geometric proxy can be reconstructed, the novel view can be generated by reprojecting the images onto the proxy and then blending. The geometric proxy is versatile, evolving from pixels or patches, even voxels [16][17][18]. Because a dense sampling rate greatly increases the calibration effort for captured images, as well as the required storage capacity, which is especially aggravating for panoramas, it is important to explore suitable geometric proxies that could provide a reasonable tradeoff between keeping a good rendering quality and having a sparse sampling rate.…”
Section: Related Workmentioning
confidence: 99%