11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings.
DOI: 10.1109/pccga.2003.1238262
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Modeling and deformation of arms and legs based on ellipsoidal sweeping

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Cited by 14 publications
(2 citation statements)
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“…Such tubes can also be dened as digital implicit surfaces [16]. These digital surfaces have applications well beyond our visual art interest: modeling of body parts [13], medicine [7], etc.…”
Section: Swept Tubular Surfacesmentioning
confidence: 99%
“…Such tubes can also be dened as digital implicit surfaces [16]. These digital surfaces have applications well beyond our visual art interest: modeling of body parts [13], medicine [7], etc.…”
Section: Swept Tubular Surfacesmentioning
confidence: 99%
“…Lazarus et al [12] introduced a technique for three-dimensional shape deformation using moving frames on a curve, and Singh and Fiume [13] extended this technique to asymmetric shape deformations. Hyun et al [14] proposed a technique for creating and editing the shapes of human arms and legs using ellipsoidal sweeping; and they subsequently extended this technique to the modeling and deformation of a whole body using a sweep blending technique [15]. Lee et al [16] showed how to change the shape of a human hand by combining a global sweep-based method with a local surface-based method.…”
Section: Related Workmentioning
confidence: 99%