2006
DOI: 10.2514/1.17168
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Modeling Air Combat by a Moving Horizon Influence Diagram Game

Abstract: The paper describes a multistage influence diagram game for modeling the maneuvering decisions of pilots in one-on-one air combat. It graphically describes the elements of the decision process, contains a model for the dynamics of the aircraft, and takes into account the pilots' preferences under conditions of uncertainty. The pilots' game optimal control sequences with respect to their preference models are obtained by solving the influence diagram game with a moving horizon control approach. In this approach… Show more

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Cited by 108 publications
(61 citation statements)
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“…Therefore, several types of game formulations for AC and air operations have been constructed. Such formulations are, e.g., matrix games [22], [23], discretetime dynamic games [24]- [30], differential games [31]- [36], two-target games [37], [38], and influence diagram games [39]. The dynamic and differential games enable the solution of game-optimal time-dependent controls or decision sequences for the players.…”
Section: Introductionmentioning
confidence: 99%
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“…Therefore, several types of game formulations for AC and air operations have been constructed. Such formulations are, e.g., matrix games [22], [23], discretetime dynamic games [24]- [30], differential games [31]- [36], two-target games [37], [38], and influence diagram games [39]. The dynamic and differential games enable the solution of game-optimal time-dependent controls or decision sequences for the players.…”
Section: Introductionmentioning
confidence: 99%
“…In order to be tractable, such game formulations have to be limited in detail and realism. For example, aircraft and missiles are described using 3-DOF point-mass models [4], [5], [22], [32], [34]- [36], [39], [40] or even more simplified equations of motion [24], [25], [28]- [30], [33], [41] that result in unrealistic flight paths that cannot be implemented in practice. In addition, many decision-making problems related to AC do not necessitate a dynamic or differential game formulation.…”
Section: Introductionmentioning
confidence: 99%
“…The UCAV MIN-MAX decision method based on the fuzzy logic was put forward by the literature 18 and is further improved in this article. The decision method used in the literature cannot ensure that the membership functions of four situation parameters keep increasing monotonically during the decision process, and eventually converge to 1.…”
Section: Robust Design Of Air Combat Situation Functionmentioning
confidence: 99%
“…According to the presentation of advantages and disadvantages of air combat situation in the literature, 18 as shown in Figure 4, the air combat situation can be further divided into equilibration, advantages, disadvantages, and badness to each other; the purpose of air combat decision is to transform any situation into advantageous situation. Four parameters can be utilized to characterize the current air combat situation in the process of air combat:…”
Section: Robust Design Of Air Combat Situation Functionmentioning
confidence: 99%
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