2006
DOI: 10.1007/11867340_18
|View full text |Cite
|
Sign up to set email alerts
|

Model-Checking Timed ATL for Durational Concurrent Game Structures

Abstract: Abstract. We extend the framework of ATL model-checking to "simply timed" concurrent game structures, i.e., multi-agent structures where each transition carry an integral duration (or interval thereof). While the case of single durations is easily handled from the semantics point of view, intervals of durations raise several interesting questions. Moreover subtle algorithmic problems have to be handled when dealing with model checking. We propose a semantics for which we develop efficient (PTIME) algorithms fo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
53
0

Year Published

2006
2006
2022
2022

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 20 publications
(54 citation statements)
references
References 21 publications
0
53
0
Order By: Relevance
“…This can be seen as the game version of the shortest path problem in weighted automata. Regarding accumulated costs, this was already a by-product of [LMO06]; we show here that for discounted and mean costs, optimal or memoryless optimal strategies do not necessarily exist, but almost-optimal strategies can be obtained as a "pair" of memoryless strategies.…”
Section: Introductionmentioning
confidence: 81%
See 4 more Smart Citations
“…This can be seen as the game version of the shortest path problem in weighted automata. Regarding accumulated costs, this was already a by-product of [LMO06]; we show here that for discounted and mean costs, optimal or memoryless optimal strategies do not necessarily exist, but almost-optimal strategies can be obtained as a "pair" of memoryless strategies.…”
Section: Introductionmentioning
confidence: 81%
“…[LMO06]). Hence, applying Lemma 2 we know that we can solve the optimal reachability problem with penalty in NP: memoryless multi-strategies are sufficient to win optimally, and we can thus guess a memoryless multi-strategy and check, in polynomial time, that it is winning and has penalty less than the given threshold.…”
Section: Optimal Reachability In Penalty Gamesmentioning
confidence: 99%
See 3 more Smart Citations