2009
DOI: 10.1016/j.infsof.2008.08.003
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Model-checking for adventure videogames

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Cited by 22 publications
(12 citation statements)
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References 54 publications
(71 reference statements)
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“…Thus, the verification has been able to automatically find the contradiction and to point out the conflicting properties. Details on the analysis process can be found in [17].…”
Section: Case Study: Nasa Shuttlementioning
confidence: 99%
See 1 more Smart Citation
“…Thus, the verification has been able to automatically find the contradiction and to point out the conflicting properties. Details on the analysis process can be found in [17].…”
Section: Case Study: Nasa Shuttlementioning
confidence: 99%
“…These transformations generate code, for instance, for checking contradictions as [14] and simulation as [12]. This kind of approach has already been successfully tested in other domains [17].…”
Section: Introductionmentioning
confidence: 99%
“…For some languages it will be possible to reuse pre-existing model checkers. For instance, in the context of the language-oriented development of educational adventure videogames described by Moreno-Ger et al (2007), we have used the NuSMV model checker (Cimatti et al, 2000), which makes use of an efficient technique called symbolic model checking (Burch et al, 1992) to deal with huge state spaces (the results are reported by Moreno-Ger et al, 2009). Other works that use a similar approach are reported by and .…”
Section: Article In Pressmentioning
confidence: 99%
“…Among the multimedia systems, games constitute the most complex system to construct. The reason is that they incorporate all the multimedia characteristics, as well as, other aspects, such as: defining the character's behavior and describing the interactions (among game characters or between them and the environment) (Masuch and Rueger, 2005;Capra et al, 2005;Moreno-Ger et al, 2009).…”
Section: Introductionmentioning
confidence: 99%