Abstract:The high processing capabilities of current smartphones and the availability of wearable Virtual Reality (VR) toolkits make it possible for normal users to use VR environments on go for gaming or learning. However, users normally need to use their head movement for interacting or moving the objects inside these VR environments. This can cause the dizzy and nauseas feelings amongst the users as well as neck/head muscle tiredness effect, which restrict them to use it for longer time. Targeting this problem, we p… Show more
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