2016
DOI: 10.4018/ijmhci.2016100103
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Mobilizing Senior Citizens in Co-Design of Mobile Technology

Abstract: This paper disseminates work from the European Give&Take project, which aims at co-designing service sharing among senior citizens based on a mobile and distributed platform. With this project as a frame, the authors' paper addresses methodological considerations of participation in co-design for ageing. Based on the notions of design culture, communities of everyday practice and situated elderliness the authors present accounts from two European countries, and discuss methodological issues related to mobi… Show more

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Cited by 19 publications
(16 citation statements)
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References 26 publications
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“…Could this have historical roots in the health and medical sciences as well as in mHealth research, that is, could it be a reflection of a history heavily influenced by behaviorism and cognitive psychology and only more recently becoming influenced by social psychology, phenomenology, and social anthropology as well as inspired by work practice theory, ethnographic and ethnomethodological studies, and participatory design? Such an interpretation resonates with recent and current discourse in human–computer interaction research on a perceived ongoing transition between second- and third-generation theory and technology [ 62 , 63 ], a transition characterized by a shift of focus from human factors to human actors , and a more human-centered and participatory approach to the design and use of technology [ 64 ].…”
Section: Discussionsupporting
confidence: 59%
“…Could this have historical roots in the health and medical sciences as well as in mHealth research, that is, could it be a reflection of a history heavily influenced by behaviorism and cognitive psychology and only more recently becoming influenced by social psychology, phenomenology, and social anthropology as well as inspired by work practice theory, ethnographic and ethnomethodological studies, and participatory design? Such an interpretation resonates with recent and current discourse in human–computer interaction research on a perceived ongoing transition between second- and third-generation theory and technology [ 62 , 63 ], a transition characterized by a shift of focus from human factors to human actors , and a more human-centered and participatory approach to the design and use of technology [ 64 ].…”
Section: Discussionsupporting
confidence: 59%
“…RenderX as well as inspired by work practice theory, ethnographic and ethnomethodological studies, and participatory design? Such an interpretation resonates with recent and current discourse in human-computer interaction research on a perceived ongoing transition between second-and third-generation theory and technology [62,63], a transition characterized by a shift of focus from human factors to human actors, and a more human-centered and participatory approach to the design and use of technology [64].…”
Section: Xsl • Fosupporting
confidence: 58%
“…Several studies have presented valuable insights on the opportunities and challenges of engaging elderly people in technology innovation. Examples are the design of virtual training environments for people with aphasia [22], design of assistive technology [36], design of digital platforms for community development [28], design of robotic pets [25] and design of information systems at community centres [26]. Our developed research approach contributes to this body of design research engaging the elderly as codesigners of future technology.…”
Section: Limitations and Future Researchmentioning
confidence: 99%