2015
DOI: 10.1504/ijmlo.2015.070706
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MOBILect: an interactive mobile lecturing tool for fostering deep learning

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Cited by 6 publications
(7 citation statements)
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References 23 publications
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“…The study reported in this paper designs and develops a mobile game as a tool for educating computer users about phishing attacks. This concept is grounded on the notion that computer games not only can provide education (Le Compte et al, 2015;Raybourn & Waern, 2004;Walls, 2012;Wang, Øfsdahl, & Mørch-Storstein, 2009), but also offer a better natural learning environment, which motivates the user to keep engaging with it (Amory & Seagram, 2003;Boyinbode & Ng'ambi, 2015;Prensky, 2001;Walls, 2012). Additionally, gamebased education attracts and retains the user until the end of the game by providing immediate feedback.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The study reported in this paper designs and develops a mobile game as a tool for educating computer users about phishing attacks. This concept is grounded on the notion that computer games not only can provide education (Le Compte et al, 2015;Raybourn & Waern, 2004;Walls, 2012;Wang, Øfsdahl, & Mørch-Storstein, 2009), but also offer a better natural learning environment, which motivates the user to keep engaging with it (Amory & Seagram, 2003;Boyinbode & Ng'ambi, 2015;Prensky, 2001;Walls, 2012). Additionally, gamebased education attracts and retains the user until the end of the game by providing immediate feedback.…”
Section: Related Workmentioning
confidence: 99%
“…The most significant feature of a mobile environment is "mobility" itself such as mobility of the user, mobility of the device and mobility of the service (Parsons, Ryu, & Cranshaw, 2006). It enables users to be in contact while they are outside the reach of traditional communicational spaces (Boyinbode & Ng'ambi, 2015). For example, a person can play a game on his mobile device while travelling on the bus or train, or waiting in a queue.…”
Section: Related Workmentioning
confidence: 99%
“…Another critique against video lectures is their unidirectionality, not lending themselves to communication and dialogue. By supplementing videos with a commenting function through the development of a platform (MOBILect) this problem was addressed in two studies (Boyinbode et al 2013;Boyinbode and Ng'ambi 2015). The results indicated that this tool encouraged students to ask questions they would not dare to ask in class, benefited shy students, and allowed students to gain a deeper understanding of the lecture by exposing them to other people's ideas and opinions.…”
Section: Video Streamingmentioning
confidence: 99%
“…For example, Norman, Din, and Nordin altered the model so that it would be based on four aspects: web 3.0 technology, learner context-awareness, learner cognition, and learner social skills [54]. Boyinbode, Ng'ambi, and Bagula integrated Anderson's six types of educational interactions, something that they thought had not been addressed directly in the original FRAME model [55]. Meanwhile, Levene and Seabury combined the FRAME model with Park's transactional distance theory model in an effort to inform instructional design practices [56].…”
Section: Extensions and Modificationsmentioning
confidence: 99%