Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia 2010
DOI: 10.1145/1899475.1899492
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Mobile urban drama for multimedia-based out-of-school learning

Abstract: This paper describes the notion of Mobile Urban Drama and how a particular production is implemented to support engaging experiences via location-based mobile phone software. Mobile Urban Drama is a general concept that has been adapted for outof-school learning projects by introducing support for solving assignments and producing multimedia-based documentation for learning purposes. Media production is seamlessly supported through a context-aware media management system. The Mobile Urban Drama project, "HASLE… Show more

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Cited by 14 publications
(15 citation statements)
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References 21 publications
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“…We had a confirmation about this issue when, in the few cases where there were slight differences between the icons used in classroom and outdoors, the children complained that the app interface wasn't "correct". In this sense the experiment confirmed the role that may have mobile devices, coupled with good design, for a valuable integration of symbol manipulation and practical experience [10].…”
Section: Satisfying Acquisition Of Skills For the Creation Of Contextsupporting
confidence: 58%
See 3 more Smart Citations
“…We had a confirmation about this issue when, in the few cases where there were slight differences between the icons used in classroom and outdoors, the children complained that the app interface wasn't "correct". In this sense the experiment confirmed the role that may have mobile devices, coupled with good design, for a valuable integration of symbol manipulation and practical experience [10].…”
Section: Satisfying Acquisition Of Skills For the Creation Of Contextsupporting
confidence: 58%
“…Hansen et al [10] take advantage of the Mobile Urban Drama platform [11] for designing an environmental drama where storytelling and study of natural sciences are mixed. The students listened to the narration delivered by mobile devices, but at the same time were asked to perform different assignments, involving sketching, collecting soil tests and taking pictures.…”
Section: Related Workmentioning
confidence: 99%
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“…We claim that the application of storytelling techniques to annotated 3D worlds belonging to the cultural heritage domain can bring great advantages for researchers and pupils. The benefits of storytelling for educational experiences have been demonstrated by several studies [10,11]. As far as cultural heritage is concerned, in literature there are different examples showing how storytelling techniques can be profitably used for engaging students while learning.…”
Section: Related Workmentioning
confidence: 99%