Proceedings of the 2019 on Designing Interactive Systems Conference 2019
DOI: 10.1145/3322276.3322341
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Mobile Realities

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Cited by 5 publications
(1 citation statement)
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“…In this work, the main operating mode is AR where a marker on a picture book is used to make fairy tale characters pop out of the book, but the user is also allowed to dive into the virtual picture book environment, using the same headset with the video see-through set-up. The mobile video see-through platform (e.g., Cardboard VR using the smartphone camera) would certainly allow similar functionality, but 2D-oriented tasks could not be accomplished by the more natural touch interface [10]. The 2D tasks in mobile AR/VR including the "managerial" ones (like system-level commands or option selection) ordinarily rely on 2D interfaces (e.g., floating menus) situated in 3D space [11][12][13][14].…”
Section: Related Workmentioning
confidence: 99%
“…In this work, the main operating mode is AR where a marker on a picture book is used to make fairy tale characters pop out of the book, but the user is also allowed to dive into the virtual picture book environment, using the same headset with the video see-through set-up. The mobile video see-through platform (e.g., Cardboard VR using the smartphone camera) would certainly allow similar functionality, but 2D-oriented tasks could not be accomplished by the more natural touch interface [10]. The 2D tasks in mobile AR/VR including the "managerial" ones (like system-level commands or option selection) ordinarily rely on 2D interfaces (e.g., floating menus) situated in 3D space [11][12][13][14].…”
Section: Related Workmentioning
confidence: 99%