2022
DOI: 10.1186/s40814-022-01150-9
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Mobile phone virtual reality game for pediatric home burn dressing pain management: a randomized feasibility clinical trial

Abstract: Background Virtual reality (VR) gaming is considered a safe and effective alternative to standard pain alleviation in the hospital. This study addressed the potential effectiveness and feasibility of a VR game that was developed by our research team for repeated at-home burn dressing changes. Methods A randomized clinical trial was conducted among patients recruited from the outpatient burn clinic of a large American Burn Association–verified pedia… Show more

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Cited by 18 publications
(15 citation statements)
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References 40 publications
(46 reference statements)
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“…After a thorough analysis of the complete texts of the publications, 24 research were ignored for having insufficient methodology or findings, and five studies were disregarded for having insufficient data. Finally, 19 studies 26,27,39,40,54‐61,65‐71 remained in this systematic review and meta‐analysis.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…After a thorough analysis of the complete texts of the publications, 24 research were ignored for having insufficient methodology or findings, and five studies were disregarded for having insufficient data. Finally, 19 studies 26,27,39,40,54‐61,65‐71 remained in this systematic review and meta‐analysis.…”
Section: Resultsmentioning
confidence: 99%
“…As shown in Table 1, a total of 1005 burn patients were included in 19 studies 26,27,39,40,54‐61,65‐71 . The age range of the patients was from 0.5 to 19 years.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…As we did not identify any controlled studies, we were unable to gain insights from the included studies in this scoping review. In the wider literature active distraction controls for chronic pain have included watching a video on an iPad (Hundert et al., 2022), playing a video game (Wohlheiter & Dahlquist, 2013), and using toys, mobile phones and books (Armstrong et al., 2022). Possible active distraction controls for pruritis could include toys for example, fidget spinners, and audio‐visual or music/imagery distraction (Leibovici et al., 2009).…”
Section: Discussionmentioning
confidence: 99%
“…Virtual reality (VR) distraction is a promising, effective, non‐pharmacologic intervention due to its ability to capture attention through interactive, immersive, and fun games with the introduction of lower‐cost, high‐technology VR on the consumer market (Armstrong et al, 2022; Birnie et al, 2018; Zolfaghari et al, 2022). The adolescent population with its technology‐savviness seems particularly amenable to the use of VR in the healthcare setting (Ridout et al, 2021; Zolfaghari et al, 2022).…”
Section: Introductionmentioning
confidence: 99%