Proceedings of the 1st Conference on Novel Gaze-Controlled Applications 2011
DOI: 10.1145/1983302.1983304
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Mobile gaze-based screen interaction in 3D environments

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Cited by 36 publications
(14 citation statements)
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“…Head-worn eyetracking has been used to map gaze to any planar digital display in a real-world environment [Mardanbegi and Hansen 2011]. Further work used nodding gestures combined with gaze to issue commands in remote applications [Mardanbegi et al 2012].…”
Section: Gaze-supported Interactionmentioning
confidence: 99%
“…Head-worn eyetracking has been used to map gaze to any planar digital display in a real-world environment [Mardanbegi and Hansen 2011]. Further work used nodding gestures combined with gaze to issue commands in remote applications [Mardanbegi et al 2012].…”
Section: Gaze-supported Interactionmentioning
confidence: 99%
“…Other solutions, such as those provided by Drey and Consel [102], Luque et al [103], Camacho-Guerrero and Macedo [104] and Mardanbegi and Hansen [105], focus on bringing visual environments, similar to the actual house, in order to help users to define actions and monitor events. Such environments are helpful to identify the location of sensors and actuators inside the architecture of the house and to determine how such devices interfere with their daily actions.…”
Section: Virtual and 3d Environmentsmentioning
confidence: 99%
“…[8] developed an eye tracking pilot test on validating a smartphone based pedestrian navigation system, describing the relationship between reality and navigation instructions, using a standard annotation toolbox. [10,16] presented static display localization in eye tracking tasks. However, their approach is specific, localization of mobile devices involves more degrees of freedom.…”
Section: Related Workmentioning
confidence: 99%