IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007) 2007
DOI: 10.1109/vlhcc.2007.54
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Mobile games to foster the learning of history at archaeological sites

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Cited by 19 publications
(14 citation statements)
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“…However, PDAs are not so popular among children in our target age group. Design effort can be optimized by considering homogeneous devices from the hosting organization, as in [1]. Such choice allows maximizing effectiveness and efficiency by fully exploiting known hardware and software characteristics.…”
Section: Related Work and Design For Wide Availabilitymentioning
confidence: 99%
“…However, PDAs are not so popular among children in our target age group. Design effort can be optimized by considering homogeneous devices from the hosting organization, as in [1]. Such choice allows maximizing effectiveness and efficiency by fully exploiting known hardware and software characteristics.…”
Section: Related Work and Design For Wide Availabilitymentioning
confidence: 99%
“…In more recent examples the focus has moved to the experience itself, often through the use of more evocative stories, such as location sensitive historical plays or tapestries of personal stories connected to space to build up a cultural picture [18]. Educational tools such as 'Gaius' Day in Egnathia' [1] push the interactive elements of this kind of storytelling by giving participants goals. In the case of 'Gaius' Day' this is in the form of exploration targets that they must identify by collecting location-based clues.…”
Section: Location Aware Narrativementioning
confidence: 99%
“…These include interactive educational tools such as Gaius' Day in Egnathia [2] and 'edutainment' systems such as Geist [18].…”
Section: Educational Toolsmentioning
confidence: 99%