2014 IEEE Conference on Open Systems (ICOS) 2014
DOI: 10.1109/icos.2014.7042407
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Mobile game size estimation: COSMIC FSM rules, UML mapping model and Unity3D game engine

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Cited by 18 publications
(10 citation statements)
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“…The International Function Point User Groups (IFPUG) has proposed guidelines for the application of IFPUG FPA to mobile applications [24,25] and some software companies have used them [26]. As for COSMIC, at the best of our knowledge, three proposals to size mobile applications have been reported in the literature [1,8,13]. A proposal focused on the measurement of mobile games apps [1], while the other two [8,13] proposed some guidelines for an approximate and quick sizing of mobile apps.…”
Section: Introductionmentioning
confidence: 99%
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“…The International Function Point User Groups (IFPUG) has proposed guidelines for the application of IFPUG FPA to mobile applications [24,25] and some software companies have used them [26]. As for COSMIC, at the best of our knowledge, three proposals to size mobile applications have been reported in the literature [1,8,13]. A proposal focused on the measurement of mobile games apps [1], while the other two [8,13] proposed some guidelines for an approximate and quick sizing of mobile apps.…”
Section: Introductionmentioning
confidence: 99%
“…As for COSMIC, at the best of our knowledge, three proposals to size mobile applications have been reported in the literature [1,8,13]. A proposal focused on the measurement of mobile games apps [1], while the other two [8,13] proposed some guidelines for an approximate and quick sizing of mobile apps. In particular, D'Avanzo et al [8] focused on apps that use internal data storage, while different basic assumptions where made by van Heeringen and van Gorp [13].…”
Section: Introductionmentioning
confidence: 99%
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“…This study included 13 mobile apps from the Google Play Store and applied the same guidance as that applied by D' Avanzo [46] . In relation to the previous invitation, it is fitting to refer to a study by Abdullah, Rusli, and Ibrahim [50], which addressed the complexity of game parameters (requirements and characteristics) in terms of accurately estimating the degree of size and effort needed for mobile game applications. This study adapted COSMIC FSM to estimate the cost and effort incurred when using the Unity3D game engine; the latter is a multi-platform development tool that allows developers to create and design 3D games and applications for mobiles.…”
Section: Techniques Using Functional Size Measurementmentioning
confidence: 99%
“…Moreover, there exists only one study which has applied a cross-platform (Unity3D) approach to estimate the size of the software application [50]; however, this tool is primarily designed for game development and is not suitable for industrial applications [64]. There is a need to conduct more studies that examine and investigate the effort estimation for other cross-platform mobile applications.…”
Section: The Relationship Between "Effort Estimation Techniques In Agmentioning
confidence: 99%