2021
DOI: 10.23887/ijee.v5i4.41076
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Mobile Game for Equality of Fractions for Elementary School Students

Abstract: The low learning outcomes in the equality of fractions material are due to the unavailability of mobile technology game media that can train and explore the pattern of equality of fractions appropriately. This study aims to produce a valid, practical, and effective mobile game for equality of fractions (MoGEF) to improve learning outcomes on equality of fractions material. This study uses research and development methods through analysis, design, development, implementation, and evaluation. The subjects of thi… Show more

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Cited by 5 publications
(2 citation statements)
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References 29 publications
(38 reference statements)
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“…Kondisi ini menunjukkan bahwa perlu langkah-langkah konkret untuk meningkatkan kemampuan numerik siswa. Berdasarkan penjelasan di atas maka peneliti memilih media fraction splat karena media tersebut interaktif dan memungkinkan siswa untuk memvisualisasikan konsep pecahan dengan cara yang menyenangkan (Wulandari & Amir, 2021). Selain itu, platform ini menawarkan berbagai aktivitas yang dapat disesuaikan dengan tingkat keterampilan siswa, sehingga memungkinkan diferensiasi dalam pembelajaran.…”
Section: Pendahuluanunclassified
“…Kondisi ini menunjukkan bahwa perlu langkah-langkah konkret untuk meningkatkan kemampuan numerik siswa. Berdasarkan penjelasan di atas maka peneliti memilih media fraction splat karena media tersebut interaktif dan memungkinkan siswa untuk memvisualisasikan konsep pecahan dengan cara yang menyenangkan (Wulandari & Amir, 2021). Selain itu, platform ini menawarkan berbagai aktivitas yang dapat disesuaikan dengan tingkat keterampilan siswa, sehingga memungkinkan diferensiasi dalam pembelajaran.…”
Section: Pendahuluanunclassified
“…The validation results collected are used to determine the product's feasibility and make revisions if necessary. In the development of the Android game Domain TP, if the validation results meet the minimum feasibility criteria, it can be said that the product is suitable in terms of material quality, media, and potential users (testers) [15]. In the usability testing data analysis technique, the population of University Raharja students in the 2021 cohort is divided into two balanced groups.…”
Section: Total Total Totalmentioning
confidence: 99%