Mobile Game: Educational Technology for Home Care of Patients Undergoing Liver Transplantation
Neide da Silva Knihs,
Ariadne Matzembacher da Silva,
Letícia de Oliveira Grespi
et al.
Abstract:Objective: to develop and validate an educational game capable of supporting health education actions for patients undergoing liver transplantation. Method: this is a study of a technological product, based on the User-Centered Design framework, carried out in a reference hospital for liver transplantation. Participants were patients undergoing liver transplantation, nurses and information technology professionals. Data collection took place through semi-structured interviews and a questionnaire, using Brazil… Show more
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