Companion Proceedings of the 24th International Conference on Intelligent User Interfaces 2019
DOI: 10.1145/3308557.3308672
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Mobile device interaction using projector metaphor

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Cited by 2 publications
(4 citation statements)
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“…To address these challenges in light of recent interest in AR, a large array of new gesture-based and metaphorical approaches for augmented reality have been presented of late [23,51,56,63]. We, instead, suggest that solutions to these challenges may already exist and that close examination and experimentation with historical precedents may ofer valuable strategies for designing interactions for emerging platforms.…”
Section: Re-presencing Original Work Experimentationmentioning
confidence: 99%
See 1 more Smart Citation
“…To address these challenges in light of recent interest in AR, a large array of new gesture-based and metaphorical approaches for augmented reality have been presented of late [23,51,56,63]. We, instead, suggest that solutions to these challenges may already exist and that close examination and experimentation with historical precedents may ofer valuable strategies for designing interactions for emerging platforms.…”
Section: Re-presencing Original Work Experimentationmentioning
confidence: 99%
“…Henderson and Feiner proposed "opportunistic controls" -that uses the natural afordances of existing tangible objects to facilitate intuitive and improved gestures and interactions in AR [28]. Ro et al enable a smartphone to act as a metaphorical projector to control augmented projections based on how it is positioned and oriented by a user [56]. While most work focuses on proximal interactions with reachable content through mid-air gestures, some exploration of strategies and afordances for far-distance interactions has been conducted.…”
Section: Metaphorical Interactions and Afordancesmentioning
confidence: 99%
“…When a ray intersects with an object (Figure 3f), the object is selected using a single tap (Figure 3g) and the object manipulation mode is entered, in which various manipulations can be performed. In this mode, core gestures (Figure 3h,i), mainly those used in smartphones, are used similarly to manipulate the 3D object [2,21]. The object control method takes place as follows: a pinch gesture, which places two fingers together, enables the object shrinking operation.…”
Section: User Interaction For Object Manipulationsmentioning
confidence: 99%
“…If a user places the catalog in a location where they want to pre-position the furniture, the mobile device recognizes the marker and augments the furniture. With the development of computer vision technology, the floor and wall can be distinguished by a mobile device with Apple ARKit or Google AR Toolkit [2] and the furniture can be placed in the desired position without markers. However, when using mobile-based AR applications, the user is required to continue to hold the device to superimpose the virtual object, which is the most significant limitation of AR based on mobile devices.…”
Section: Introductionmentioning
confidence: 99%