Interfaces of interactive systems for domestic use are usually designed for individual interactions, although these interactions influence multiple users. In order to prevent conflicts and unforeseen influences on others, we propose to leverage the human ability to take each other into consideration in the interaction. A promising approach for this is found in the social translucence framework, originally described by Erickson & Kellogg. In this paper, we investigate how to design multi-user interfaces for domestic interactive systems, through two design cases where we focus on the implementation of social translucence constructs (visibility, awareness, and accountability) in the interaction. We use the resulting designs to extract design considerations: interfaces should not prescribe behavior, need to offer sufficient interaction alternatives, and previous settings need to be retrievable. We also propose four steps that can be integrated in any design process to help designers in creating interfaces that support multi-user interaction through social translucence.