2013
DOI: 10.1007/978-3-642-40276-0_10
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Mobile Cloud Gaming: Issues and Challenges

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Cited by 18 publications
(10 citation statements)
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“…Offloading requires more complex software engineering, it can introduce latency that slows down rather than speeds up the game, consume rather than spare power, and cost extra overall resources to maintain the offloading infrastructure. This is confirmed by earlier approaches to offloading, which so far have led to insufficient performance for the requirements of sophisticated modern games or only work for simple games . Addressing these challenges is crucial if we are to actually profit from offloading, which is the goal of this work.…”
Section: Introductionsupporting
confidence: 59%
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“…Offloading requires more complex software engineering, it can introduce latency that slows down rather than speeds up the game, consume rather than spare power, and cost extra overall resources to maintain the offloading infrastructure. This is confirmed by earlier approaches to offloading, which so far have led to insufficient performance for the requirements of sophisticated modern games or only work for simple games . Addressing these challenges is crucial if we are to actually profit from offloading, which is the goal of this work.…”
Section: Introductionsupporting
confidence: 59%
“…offloading infrastructure. This is confirmed by earlier approaches to offloading, [4][5][6] which so far have led to insufficient performance for the requirements of sophisticated modern games [6][7][8] or only work for simple games. [9][10][11] Addressing these challenges is crucial if we are to actually profit from offloading, which is the goal of this work.…”
mentioning
confidence: 52%
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“…Cloud gaming issues and challenges that have to be addressed relate mainly to technology and infrastructure [4], such as user responsiveness, audio/video quality, service quality, operating cost, game adaptation, and limited battery capacity [5], [6]. Mobile device energy consumption represents an ongoing issue in mobile cloud gaming as there is significant workload with streaming the video game over the wireless network.…”
Section: Introductionmentioning
confidence: 99%
“…Rendering the game on the server and streaming a recording of it to the player's mobile device over the Internet takes significant workload out of the device. However, new issues and challenges have to be addressed in terms of various aspects such as user responsiveness, audio/video quality, service quality, operating cost or game adaptation [5], [6].…”
Section: Introductionmentioning
confidence: 99%