2021
DOI: 10.1007/978-3-030-87595-4_32
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Mobile Augmented Reality Apps in Education: Exploring the User Experience Through Large-Scale Public Reviews

Abstract: Augmented reality (AR) is considered one of the top technologies that will revolutionize the future of education. Real-time interaction, different formats of visualization, and the merge of the real and digital world may open up new opportunities for teaching and learning. Although AR is easily accessible via mobile phones, the extent to which this technology will be adopted greatly depends on the user experience. The user reviews of mobile applications or so-called "apps" are a potential source of information… Show more

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Cited by 6 publications
(4 citation statements)
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References 38 publications
(69 reference statements)
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“…Therefore, researchers usually desire benchmark datasets ready to conduct research studies. Table 6 summarizes 15 benchmark datasets in descending order in publication year [109][110][111][112][113][114][115][116][117][118][119][120][121][122][123], comprising VR [109,111,113,114,116,123] or AR [110,112,115,[117][118][119][120][121][122] data for educational research. Driving training to improve vehicle-pedestrian interactions [123] Open access 169 users contributed 1980 gazes and head trajectories using VR automatic alignment of VR video cuts…”
Section: Standards Of Ar/vr/mrmentioning
confidence: 99%
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“…Therefore, researchers usually desire benchmark datasets ready to conduct research studies. Table 6 summarizes 15 benchmark datasets in descending order in publication year [109][110][111][112][113][114][115][116][117][118][119][120][121][122][123], comprising VR [109,111,113,114,116,123] or AR [110,112,115,[117][118][119][120][121][122] data for educational research. Driving training to improve vehicle-pedestrian interactions [123] Open access 169 users contributed 1980 gazes and head trajectories using VR automatic alignment of VR video cuts…”
Section: Standards Of Ar/vr/mrmentioning
confidence: 99%
“…For datasets [120,121,123], although the applications are indirectly related to education, the datasets can contribute to user behavior analysis [120], enhancement of the simulation environment [121], and alignment of VR video cuts [123]. There are three types of accessibility for the benchmark datasets, namely open access [109,[119][120][121][122][123], a reasonable request to the corresponding author [110][111][112][113][114][116][117][118], and a request by returning a completed form called an end user license agreement [115]. The first type best maximizes the download rate, whereas the other types facilitate better interactions between researchers (data owners and downloaders).…”
Section: Standards Of Ar/vr/mrmentioning
confidence: 99%
“…Researchers also made great efforts on the issues of tracking, 8 rendering, 9 interaction, 10 and user experience 11 in MAR system. Meanwhile, MAR shows its tremendous potential in education, 12 tourism, 13 medical treatment 14 and many other fields. It is remarkable that some MAR games obtained great achievements and became extremely popular such as Pokémon Go, 15 where players can find and capture the virtual Pokémon while exploring the real world.…”
Section: Marmentioning
confidence: 99%
“…The idea of integrating game-based learning into engineering classes is not new: educational games (games that focus on pedagogic objectives rather than entertainment, also known as serious games) have been used and registered as part of the literature. We can see examples that range from interactive simulations where one studies the behavior of a distillation tower [1], to racing games to learn automatic control [2], machining web applications for mechanical engineering [3], phone games for organic chemistry [4], 3D chemical plants [5], labs [6], [7], up to VR and AR applications [7]- [10] to show only a few examples.…”
Section: Introductionmentioning
confidence: 99%