Human Factors in Augmented Reality Environments 2012
DOI: 10.1007/978-1-4614-4205-9_6
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Mobile Augmented Reality: A Design Perspective

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Cited by 21 publications
(14 citation statements)
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References 29 publications
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“…We aimed to create an illusion of functional prototype by bringing people to use the simulation in situ in the city center. De Sa and Churchill present how they have used different fidelity level prototypes in their mobile mixed reality research, reaching from paper prototype to an implemented high fidelity prototype [4]. With the exception of [4], earlier publications on MMR UX design have applied methods that are often disconnected from the context of use.…”
Section: Positioning and Objectives Of Our Researchmentioning
confidence: 95%
See 2 more Smart Citations
“…We aimed to create an illusion of functional prototype by bringing people to use the simulation in situ in the city center. De Sa and Churchill present how they have used different fidelity level prototypes in their mobile mixed reality research, reaching from paper prototype to an implemented high fidelity prototype [4]. With the exception of [4], earlier publications on MMR UX design have applied methods that are often disconnected from the context of use.…”
Section: Positioning and Objectives Of Our Researchmentioning
confidence: 95%
“…De Sa and Churchill present how they have used different fidelity level prototypes in their mobile mixed reality research, reaching from paper prototype to an implemented high fidelity prototype [4]. With the exception of [4], earlier publications on MMR UX design have applied methods that are often disconnected from the context of use. In prior art, [19,21,22] only online surveys are used, which in our research has been a complementary research method.…”
Section: Positioning and Objectives Of Our Researchmentioning
confidence: 95%
See 1 more Smart Citation
“…De Sá and Churchill (2012) propose a MAR prototyping approach based on low, medium and high fidelity prototypes. Low fidelity would simply be a hollowed out smartphone with a rectangular see through hole, medium fidelity would be videos edited to contain AR like icons and objects played back on a device and high fidelity would be a simplified prototype MAR application.…”
Section: Emulator Use In the Mar Development Modelmentioning
confidence: 99%
“…Estaúltima cualidad se plasma en la realidad tomando la forma de dispositivos móviles interconectados inalámbricamente que detectan el entorno que los rodea, gracias al uso de pequeños sensores que traen incorporados, desarrollando capacidades de procesamiento de información como de comunicación. En la actualidad la corriente principal (o mainstream) para dotar de ubicuidad a los sistemas informáticos es la utilización de la técnica denominada Realidad Aumentada (RA) [2]. Una aplicación de Realidad Aumentada usa y combina datos, presentaciones y funcionalidades procedentes de una o más fuentes, con el fin de enriquecer con más información al mundo físico del usuario y así permitirle tomar decisiones más certeras [3].…”
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